Void

Spring EngineGames

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3.0
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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

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File Information

Title / Version Void 3.0
License Freeware / Free
Filename void_3.sdz
Filesize 101.44 MB
Date 12/19/2011 - 14:37
Changed 12/11/2012 - 15:35
Publisher / Author Erik_Beelzeboss (Uploaded by Erik_Beelzeboss)
Keywords

Description

Void is a fast paced strategy game set in the future. Mankind is traveling the universe in giant colony ships, always fleeing an all consuming, ever expanding vortex of nothingness that man helped create. However some say there is a way to escape it to be found on a distant an barren planet called Hydra.

Features & design goals of the game:

>Every game is different, ressource layouts on most Hydra maps are dynamic, randomized game modes make it impossible to develop a single strategy that works every time.

>Ressources are finite, economy works by reclaiming ressource from the map and the spoils of war. Certain map objects may produce a steady stream of income but those need to be captured and hold and cannot be built.
A *A like exponentially economy is avoided because it amplifies small economic advantages over time making it more an economy game than a tactical one.

>Lower unit count. Games will have a pretty low unit count most of the time, focussing more on micromanagement than on spamming a zillon tanks with your superior economy.
This game is more about using what you have to the maximum effect as clever usage of even the simplest units can shift the tide of a battle.

>Scouting is of vital importance, if you are not prepared for what your enemy is up to it might be your doom.
This is supported by harder than average counters, no unit is good at everything so you can always prepare an effective counter.

>Flat tech tree. No need to build 10 tech buildings and upgrade your factories 10 times before rolling out the good stuff.
That doesn't mean scouting the map with a tactial nuclear launcher is a good idea though.

>Diversity. Using more than one type of unit is not only possible but highly advertised, flexibility can be worth much more than raw power.

>Short & dynamic games. Sitting in your base building defenses will make you loose quicker than you might think. No more 2+ hour turtlefests!
Go out, fight for ressources, control the map, ambush the oponent! Scout! Thats the key to victory.

This game needs special maps with metal rich features (and also a fitting atmosphere)
Maps:

http://springfiles.com/spring/spring-maps/hydra-shard-valley
http://springfiles.com/spring/spring-maps/hydra-free-all
http://springfiles.com/spring/spring-maps/hydra-land-lost
http://springfiles.com/spring/spring-maps/hydra-dust-swamps
http://springfiles.com/spring/spring-maps/hydra-talus

The game has a (sometimes) working AI thanks to everyone developing shard!
http://springfiles.com/spring/ai-opponents/shard-void