Void

Spring EngineGames
Void
Splash Screens:
0 1 2
1.0
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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Images

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File Information

Title / Version Void 1.0
License Freeware / Free
Filename void.sdz
Filesize 16.84 MB
Date 12/19/2011 - 15:37
Changed 04/14/2012 - 14:38
Publisher / Author Erik_Beelzeboss (Uploaded by Erik_Beelzeboss)
Keywords

Description

Features & design goals of the game:

>Every game is different, ressource layouts on most Hydra maps are dynamic, as of version 1.1 certain aspects of the game also vary, for example the equipment everyone starts with is different from time to time. Nothing is set in stone, you need to rethink your strategy every game!

>Ressources are finite(most times), economy works by reclaiming ressource from the map and the spoils of war.
Certain map objects may produce a steady stream of income but those need to be captured and cannot be built (there is no such thing as of 1.0).
At all costs a *A like exponentially economy is avoided because it ampliefies small economic advantages over time making it more an economy game than a strategy one.

>Lower unit count. Games will have a pretty low unit count most of the time, focussing more on micromanagement than on spamming a zillon tanks with your superior economy.
This game is more about using what you have to the maximum effect as clever usage of even the simplest units can shift the tide of a battle.

>Scouting is of vital importance, if you are not prepared for what your enemy is up to it might be your doom.
This is supported by harder than average counters, no unit is good at everything so you can prepare an effective counter.

>Flat tech tree. No need to build 10 tech buildings and upgrade your factories 10 times before rolling out the good stuff.
That doesn't mean scouting the map with a tactial nuclear launcher is a good idea though.

>Diversity. Using more than one type of unit is not only possible but highly advertised, flexibility can be worth much more than raw power.

>Short & Dynamic games. Sitting in your base building defenses will make you loose quicker than you might think. No more 2 hour turtlesfests!
Go out, fight for ressources, control the map, ambush the oponent! Thats the keys to victory.

This game needs special maps with metal rich features (and also a fitting atmosphere)
Maps:
NOTE: For the new version(1.0) you need to delete all these maps and re download them, the exeption beeing shard_valley which hasn't changed.

http://springfiles.com/spring/spring-maps/hydra-shard-valley
http://springfiles.com/spring/spring-maps/hydra-free-all
http://springfiles.com/spring/spring-maps/hydra-land-lost
http://springfiles.com/spring/spring-maps/hydra-dust-swamps

The game has a (sometimes) working AI thanks to everyone developing shard!
http://springfiles.com/spring/ai-opponents/shard-void

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