Description
Changelog
Tech Annihilation v2.09
TLL:
-Wind generator metalcost increased [27 > 37]
-Energy Storage buildtime decreased [9710 > 3710]
-Underwater energystorage HP increased [1551 > 2710], buildtime decreased [17620 > 6400]
-Underwater metal extractor metalcost decreased [138 > 44], buildtime decreased [4610 > 3644]
-Hasselof Watch tower LOS increased [1000 > 1300], now requires energy to work [12]
-Tech 1 construcion kbot LOS increased to 340
-Private LOS increased to 455, Acceleration increased [108 to 224]
-Fireraisser buildtime increased [1087 to 1924], Speed increased to 50,
LOS increased to 400
-Rainman plasma kbot speed increased to 44, HP increased [1220 to 1500], LOS increased to 360
-Firestarter amphibious antiair kbot speed increased to 57, LOS increased to 500
-Iguana Laser kbot metalcost decreased [392 to 225], Laser gun animation fixed,
no longer needs energy to shot, Speed increased to 42, LOS increased to 400
-Bug acceleration increased to 500, LOS increased to 600, Gun torque speed increased +75%,
Laser gun animation fixed
-Vampire Acceleration increased to 320, turn increased to 200, lasergun animation fixed
-Ares speed increased to 120, LOS increased to 400
-Salamander acceleration increased to 30, Damage increased to 240, hp increased [1628 to 3220]
-Ariman speed increased to 90, acceleration increased to 30, los increased to 320
-Announcer los increased to 500
-hoplit acceleration increased to 60, speed increased to 90, los increased to 740
-Sparrow t1 fighter los increased to 600, turn increased to 200
-Otter scout ship LOS increased to 900
-Construction ship t1 acceleration increased to 40
-SHrinker Laser destroyer now got AA, Laser gun damage increased and fixed [90 to 220],
LOS increased to 450, energycost reduced 30%
-Violator Destroyer damage increased +15%, range increased [600 to 820],
LOS increased to 1000, Sonar increased to 600
-Plunger, submarine hp increased [612 to 1325], metalcost reduced [1215 to 840],
energycost reduced to 50%, LOS increased to 400
-Advanced solar energy produce increased [60 to 100]
T2
-Thumper Acceleration increased to 30, LOS increased to 650
-Coyote speed increased to 60, LOS increased to 400
-Convincer mobile rocket launcher range increased to 1800
-Loki mobile artillery speed increased to 60
-Roaster mobile energy weapon speed increased to 50, LOS 700
-Puncher mobile flak speed increased to 80
-Seagull hp increased [1100 to 3200], Sonar added 400
-Rlik speed increased to 80, LOS increased 400
-Armadillo speed increased to 100, LOS increased to 400
-Assasin sniper kbot metalcost increased [1109 to 1410]
-Troll speed increased to 72, acceleration increased to 125, LOS increased to 400
-Falcon t2 fighter hp increased [430 to 1325], Gun fixed, LOS increased to 550
-Viking hp increased [6140 to 14880], Acceleration increased to 44, LOS increased to 1000
-Freezer emp launcher range increased to 6500
T3
-Bumblebee LOS increased to 950, HP increased +66%
ARM
-Sonic riot tank hp reduced [2620 to 620]
-PitBull very heavy assault tank acceleration decreased to 100, Cannon damage decreased [447 to 325]
-Zipper hp decreased [920 to 410]
CORE
-Gorilla HP reduced 30%
-Metron hp increased [17200 to 54650], Acceleration increased to 44
Arm and Core:
-Tech 1 Research center lanbs no longer deforms terrain
-Eco Builders no longer does Smallfusions from TLL
-Research centers no longer deforms maps when explodes
-Anti t3 t4 turrets damage increased by 200% vs t3 and t4, LOS increased same as theyr range,
hp doubled
-T2 cons metalcost increased by 500
-T2 labs metalcost increased by 1000
ALL sides
-Metalmakers efficiency reduced to half, means, now they will use double e they needed before
for same metal output as before