Tech Annihilation

Spring EngineGames
Tech Annihilation
Splash Screens:
0 1
2.20.2
2899
58061 (11 today)
16
Your rating: None Average: 9.5 (63 votes)


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version Tech Annihilation 2.20.2
License Freeware / Free
Filename tech_annihilation_v2.20.2.sdz
Filesize 51.44 MB
Date 05/10/2011 - 18:53
Changed 03/12/2013 - 17:54
Publisher / Author Nixtux (Uploaded by Nixtux)
Keywords

Description

Short Changelog

Fixed Exploding commanders on morph to assult or battle

Add los/radar emit height for all units

New weapon Tll Dark matter cannon added , lock by start commander

Add new Nano boost gadget  

Smoothed out many kbot animations

Fixed gladiator broken second weapon

So many new cegs 

Added new t3 e stores armses and corses

Add Splash Damage gadget for armclaw and armzeus and upg armzeus

Replace models for eco builders

Updated most collision volumes for 92+

Balance some op t1.5 units

Added nano range widget

Add new gadget to control mines path blocking and stacking

Game end condition changed ,new default is lose commander lose whole team

Nicer deaths animation for t3 aircraft

Remove delay in tllcom dgun script

Add buildcost widget

Improve tllriot weapon effect

Updated crashing aircraft gadget so crashing aircraft have no sensors

Fix armpers script , hide unsued pieces , visual fix

Increase builddistance of combat enginers

Add lups engine trails to a few more aircraft

Add all anti to anti range widget

Make floating dt float

Reduce dps for coodoo

Fix tllhmt class in defensive range widget

Remove comgate, its just ugly

Update rundry gadget no all sea structures could explode if ground restore below them

Remove some unused widgets

Give aexxec correct sounds for weapon type

Removed color,2 in weapon defs and replaced with matching rgbcolor, other wd properties could be also changed if their values are considered deprecated

Remove cormech, armeman, armhh, coremech and armciph

Add corhowie replaces rockblack

Nicer Self-d/Crashing explosion for aircraft

Lower damage cause by selfd-ing vtol units

Add new model for upgzeus and new effect

Add improved model for corbt

Add improved model for corcan

Add fixed armmcv model and matching script

Add flare to all core t1 AA

Add new cegs for t1 rocket units

Purge tllsealock

Add new explosion for corape

Add new explosion for armbrawl

Add modoption to re-enable game end weapons and superships there disabled by default

Banisher get a new weapon explosion

Reduce aoe for tlllongshot 240 and match ceg / aoe reduce to 360 and matched ceg for arm_big_brtha

Plasma cannon sizes and colors computed based on aoe and damage, the bigger aoe the bigger the projectile, and color  ~(default damage * 1/projectile size) from near white to deep orange

Add rockettrails to t1 missile trucks

Remove cordrag1, ugly and expensive 50+ piece count

Remove magenosphere , way to ugly

Remove enforce from build menus

Remove armpod ,its way to ugly

Remove war machine,its way to ugly

Remove monkeylord and tllmono fully ,and remove armprate from build list

Fix broken armamaker object

Many more changed ive forgotten

 

Full list of changes at https://github.com/n3wm1nd/TA/commits/master

Bugs at https://github.com/n3wm1nd/TA/issues

Credits :-Some Models are in this mod are from TA:Escalation i would like to thanks archdragon , boogie ,wootan and the registeredone for letting us use these models 

Also Credits to krogoth86 for some other model used in this release

Comments

Do you use the springlobby,

Do you use the springlobby, single game with downloaded maps and have you placed an ai opponent on the map + your own fraction?
This are the requirements for playing.

How do I start a game?

when I start a game I just get an empty map completely devoid of units/commanders.
All i get is this little window: http://img560.imageshack.us/img560/6146/ka5u.png

It looks like the game wants me to do something before it can start but I'm getting no clues/hints whatsoever about what this something might be?

Any help on this would be greatly appreciated

AI?

E323AI works a little.
RAI works great, but it takes a while for this AI to load for some reason. Sometimes up to 3 minutes once in game. Game will seemed locked up, just wait.

I found the answer

Press F11 and deselect the ComCounter widget

Move or Remove the Annoying Box in the middle of the screen

How is the annoying box moved or removed that floats in the middle of the screen with the 2 commanders on it ?

Bug report and Feature

Bug report and Feature Request
If you try to morph your commander while in the middle of a jump, the morph will stop on landing and the stop morph button will be locken on with no way of morphing the commander again.

Feature Request :
Another game ending mode called nuted - the game will end if there are no reproductive units and or an adjustable number of significant offensive units in the game.

the insparation for this is when playing a game againsed the computer for example, often there is one unit hidden somewhere that must be destroyed to end the game.

TLL has a sonar invisible unit that is virtually impossible to detect on a large map for example.

AI ?

7

Which AI to use with this great mod?
thnx

WOW!

More and More Topest!