Tech Annihilation

Spring EngineGames
Tech Annihilation
2.16.2
1569
21413 (2 today)
7
Your rating: None Average: 9.5 (44 votes)


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version Tech Annihilation 2.16.2
License Freeware / Free
Filename tech_annihilation_v2.16.2.sdz
Filesize 47.09 MB
Date 05/10/2011 - 18:53
Changed 02/02/2012 - 20:02
Publisher / Author Nixtux ,Finkky and Newmind (Uploaded by Nixtux)
Keywords

Description

Short Changelog

Main Changes 

New Morphable nano 4 levels in total up to x8 the buildpower depending on faction or just morph to hardened nano

Nanos unlockable by labs and rc.

All nano spray is faction colored and colored on strength the lighter the stronger the buildpower

New ground T3 AA unit for tll  -- dragonbreath dual flak missile cannon

T3 bombers Renamed

Hyperion reblanced

Fixed problem with dragon teeth

Exxec Nerfed , range ,speed ,dps 710 to 450

Sonic tank buffed , Now deals Damage via area damage gadget

Tllburner nerfed on par the core pyro now

More Cleanup of unused files in mod 

Bugs at https://github.com/n3wm1nd/TA/issues

Credits :-Some Models are in this mod are from TA:Escalation i would like to thanks archdragon , boogie ,wootan and the registeredone for letting us use these models 

==== aahpns () ====

    Add extra categorys to arm labs to allow morph gadget to use tech level , and fix some vaules in new nanos

 

==== abuilderlvl3 () ====

    Add t4 nano to buildlist

 

==== acovertopscentre () ====

    Fix final morph to last rc not t4 labs

    Remove level categorys

    Add extra categorys to arm labs to allow morph gadget to use tech level , and fix some vaules in new nanos

 

==== afusionplant () ====

    revert unitdef floatonwater change

 

==== ametalmakerlvl1 () ====

    revert unitdef floatonwater change

 

==== ametalmakerlvl2 () ====

    revert unitdef floatonwater change

 

==== ananotower () ====

    Reduce explosion

    Remove nanocolor from unitdefs

    colored nanosprays

    hardened nanos of arm / core bal.

 

==== armaap () ====

    Missed from last push

 

==== armaas () ====

    revert unitdef floatonwater change

 

==== armalab () ====

    Add extra categorys to arm labs to allow morph gadget to use tech level , and fix some vaules in new nanos

 

==== armamph () ====

    revert unitdef floatonwater change

 

==== armasy () ====

    Add extra categorys to arm labs to allow morph gadget to use tech level , and fix some vaules in new nanos

 

==== armavp () ====

    Add extra categorys to arm labs to allow morph gadget to use tech level , and fix some vaules in new nanos

 

==== armbats () ====

    revert unitdef floatonwater change

 

==== armbc () ====

    revert unitdef floatonwater change

 

==== arm_big_bertha () ====

    More Clean up of objects

 

==== armcarry () ====

    revert unitdef floatonwater change

 

==== armcom1 () ====

    Change logic to true

 

==== armcom4 () ====

    Change logic to true

 

==== armcom5 () ====

    Change logic to true

 

==== armcom6 () ====

    Change logic to true

 

==== armcom7 () ====

    Change logic to true

 

==== armcom () ====

    Change logic to true

 

==== armcrus () ====

    revert unitdef floatonwater change

 

==== armcsa () ====

    revert unitdef floatonwater change

 

==== armcs () ====

    revert unitdef floatonwater change

 

==== armcyclone () ====

    Missed from last push

 

==== armdecom () ====

    More Clean up of objects

    Change logic to true

 

==== armevp () ====

    Add extra categorys to arm labs to allow morph gadget to use tech level , and fix some vaules in new nanos

 

==== armflosh () ====

    revert unitdef floatonwater change

 

==== armgant () ====

    Add extra categorys to arm labs to allow morph gadget to use tech level , and fix some vaules in new nanos

 

==== armgate2 () ====

    More Clean up of objects

 

==== armhcar () ====

    revert unitdef floatonwater change

 

==== armhevsenan () ====

    revert unitdef floatonwater change

 

==== armhls () ====

    revert unitdef floatonwater change

 

==== armllt1 () ====

    revert unitdef floatonwater change

 

==== armllt () ====

    revert unitdef floatonwater change

 

==== armmls () ====

    revert unitdef floatonwater change

 

==== armmship () ====

    revert unitdef floatonwater change

 

==== armnanotc1 () ====

    Remove nanocolor from unitdefs

    All new nanos chain

    colored nanosprays

    arm nanos lvl 1 - 4 balanced

    Fix workertime for arm nanos

    Add extra categorys to arm labs to allow morph gadget to use tech level , and fix some vaules in new nanos

    Add unbalanced unitdefs for arm/core morphable nanos

 

==== armnanotc2 () ====

    Remove nanocolor from unitdefs

    All new nanos chain

    colored nanosprays

    arm nanos lvl 1 - 4 balanced

    Fix workertime for arm nanos

    Add extra categorys to arm labs to allow morph gadget to use tech level , and fix some vaules in new nanos

    Add unbalanced unitdefs for arm/core morphable nanos

 

==== armnanotc3 () ====

    Remove nanocolor from unitdefs

    All new nanos chain

    colored nanosprays

    arm nanos lvl 1 - 4 balanced

    Fix workertime for arm nanos

    Add unbalanced unitdefs for arm/core morphable nanos

 

==== armnanotc () ====

    Remove nanocolor from unitdefs

    colored nanosprays

    arm nanos lvl 1 - 4 balanced

 

==== armplat () ====

    Add extra categorys to arm labs to allow morph gadget to use tech level , and fix some vaules in new nanos

 

==== armpraet () ====

    Remove nanocolor from unitdefs

 

==== armpt () ====

    revert unitdef floatonwater change

 

==== armrech18 () ====

    Make some rc unlock nanos also

    revert unitdef floatonwater change

 

==== armrech21 () ====

    Make some rc unlock nanos also

    revert unitdef floatonwater change

 

==== armrech3 () ====

    revert unitdef floatonwater change

 

==== armroy () ====

    revert unitdef floatonwater change

 

==== armshltx () ====

    Add extra categorys to core labs to allow morph gadget to use tech level

 

==== armsjam () ====

    revert unitdef floatonwater change

 

==== armt4store (Energy Storage) ====

    More Clean up of objects

 

==== armtrmph () ====

    revert unitdef floatonwater change

 

==== armtship () ====

    revert unitdef floatonwater change

 

==== armuwfus1 () ====

    revert unitdef floatonwater change

 

==== arm_wind_generator () ====

    More Clean up of objects

 

==== aseadragon () ====

    revert unitdef floatonwater change

 

==== ashipyardlvl3 () ====

    revert unitdef floatonwater change

 

==== cahpns () ====

    Add extra categorys to core labs to allow morph gadget to use tech level

 

==== cbuilderlvl3 () ====

    Add t4 nano to buildlist

 

==== ccovertopscentre () ====

    Add extra categorys to arm labs to allow morph gadget to use tech level , and fix some vaules in new nanos

 

==== cfusionplant () ====

    revert unitdef floatonwater change

 

==== cmetalmakerlvl1 () ====

    revert unitdef floatonwater change

 

==== cmetalmakerlvl2 () ====

    revert unitdef floatonwater change

 

==== cnanotower () ====

    Reduce explosion

    Remove nanocolor from unitdefs

    colored nanosprays

    hardened nanos of arm / core bal.

 

==== coraap () ====

    Missed from last push

 

==== coralab () ====

    Add extra categorys to core labs to allow morph gadget to use tech level

 

==== corarch () ====

    revert unitdef floatonwater change

 

==== corasship () ====

    revert unitdef floatonwater change

 

==== corasy () ====

    Add extra categorys to core labs to allow morph gadget to use tech level

 

==== coravp () ====

    Add extra categorys to core labs to allow morph gadget to use tech level

 

==== corbats () ====

    revert unitdef floatonwater change

 

==== corblackhy () ====

    revert unitdef floatonwater change

 

==== corboucher () ====

    Energy per shot increased, visuals improved

 

==== corcan () ====

    Fix sniper shooting thought hitsphere

 

==== corcarry () ====

    revert unitdef floatonwater change

 

==== corcom1 () ====

    Change logic to true

 

==== corcom3 () ====

    Change logic to true

 

==== corcom5 () ====

    Change logic to true

 

==== corcom6 () ====

    Change logic to true

 

==== corcom7 () ====

    Change logic to true

 

==== corcom () ====

    Change logic to true

 

==== corcrus () ====

    revert unitdef floatonwater change

 

==== corcs () ====

    revert unitdef floatonwater change

 

==== cordecom () ====

    Change logic to true

 

==== corech18 () ====

    Make some rc unlock nanos also

    revert unitdef floatonwater change

 

==== corech21 () ====

    Make some rc unlock nanos also

    revert unitdef floatonwater change

 

==== corech3 () ====

    revert unitdef floatonwater change

 

==== coreclipse () ====

    Main weapon replaced with ClusterBombs

    Rename tu95-a to coreclipse , also replace weapon with arm version

 

==== coresupp () ====

    revert unitdef floatonwater change

 

==== corevp () ====

    Add extra categorys to core labs to allow morph gadget to use tech level

 

==== corflshd () ====

    revert unitdef floatonwater change

 

==== corgant () ====

    Fix labs footprint so gorg does not jump

    Add extra categorys to core labs to allow morph gadget to use tech level

 

==== corhcar () ====

    revert unitdef floatonwater change

 

==== corhevsenan () ====

    revert unitdef floatonwater change

 

==== corhmakr () ====

    AO Fix

 

==== corllt1 () ====

    revert unitdef floatonwater change

 

==== corllt () ====

    revert unitdef floatonwater change

 

==== cormls () ====

    revert unitdef floatonwater change

 

==== cormship () ====

    revert unitdef floatonwater change

 

==== cornanotc1 () ====

    Remove nanocolor from unitdefs

    All new nanos chain

    colored nanosprays

    core nanos lvl 1 - 4 balanced

    fix buildtime for core nanos

    Fix workertime for arm nanos

    Add unbalanced unitdefs for arm/core morphable nanos

 

==== cornanotc2 () ====

    Remove nanocolor from unitdefs

    All new nanos chain

    colored nanosprays

    arm nanos lvl 1 - 4 balanced

    core nanos lvl 1 - 4 balanced

    fix buildtime for core nanos

    Fix workertime for arm nanos

    Add unbalanced unitdefs for arm/core morphable nanos

 

==== cornanotc3 () ====

    Remove nanocolor from unitdefs

    All new nanos chain

    colored nanosprays

    core nanos lvl 1 - 4 balanced

    fix buildtime for core nanos

    Fix workertime for arm nanos

    Add unbalanced unitdefs for arm/core morphable nanos

 

==== cornanotc () ====

    Remove nanocolor from unitdefs

    colored nanosprays

    core nanos lvl 1 - 4 balanced

    fix buildtime for core nanos

    Fix workertime for arm nanos

 

==== corpre () ====

    burnblow "1" to "true"

    Energy cost decreased by 66%, dmg down by 33%, aoe, speed minor buff

 

==== corpt () ====

    revert unitdef floatonwater change

 

==== corroy () ====

    revert unitdef floatonwater change

 

==== corsfus (Airstrike Resistant Fusion Reactor) ====

    More Clean up of objects

 

==== corsjam () ====

    revert unitdef floatonwater change

 

==== cortship () ====

    revert unitdef floatonwater change

 

==== cortyrnt () ====

    revert unitdef floatonwater change

 

==== cshipyardlvl4 () ====

    revert unitdef floatonwater change

 

==== decade () ====

    revert unitdef floatonwater change

 

==== devastator () ====

    More Cleanup of objects

 

==== hyperion (Hyperion) ====

    add heap wreakage

    dps to experimental added 2x of the default, aoe buffed a bit

    wreckage made blocking

 

==== nebraska () ====

    Energy per shot increased, visuals improved

 

==== tllacid (Acidic Rain) ====

    Remove debug, opps

 

==== tllacs () ====

    revert unitdef floatonwater change

 

==== tllambassador () ====

    revert unitdef floatonwater change

 

==== tllamphibot () ====

    revert unitdef floatonwater change

 

==== tllasship () ====

    revert unitdef floatonwater change

 

==== tllbats2 () ====

    revert unitdef floatonwater change

 

==== tllboat2 () ====

    revert unitdef floatonwater change

 

==== tllcom3 () ====

    Change logic to true

 

==== tllcom5 () ====

    Change logic to true

 

==== tllcom6 () ====

    Change logic to true

 

==== tllcom7 () ====

    Change logic to true

 

==== tllcom () ====

    tllcom nerfed, speed and dgun reload time

    Change logic to true

 

==== tllcs () ====

    revert unitdef floatonwater change

 

==== tlldb (Dragons Breath) ====

    reloadtime of tlldb 1.25>1.7

    hp lowered -~50%, reload time increased by 25%, metal per shot set to 25, other minor tweaking

    Fix missiles

    fix categorys

    fix categorys

    Tweaks and buff

    rename spit3g to tlldb

    rename spit3g

 

==== tlldecom () ====

    Fix objectname

    Change logic to true

 

==== tllemp () ====

    Fix corpse objectname

 

==== tllequalizer () ====

    revert unitdef floatonwater change

 

==== tllfireraiser () ====

    raiser slightly nerfed

    iguana is now fast and relatively strong raider kbot (3 aks in pack)

    tll plasma bot buffed a bit

    buildtime increased by ~12%

 

==== tllflak () ====

    Add effect to all tll flaks cannons

 

==== tllgeo () ====

    More Clean up of objects

 

==== tllgiant () ====

    revert unitdef floatonwater change

 

==== tllhevsenan () ====

    revert unitdef floatonwater change

 

==== tllhltns () ====

    revert unitdef floatonwater change

 

==== tllhtcb () ====

    Make tlldb buildable

 

==== tllhtcp () ====

    Unit heaps were recursively calling each other :P

 

==== tllhtml () ====

    Unit heaps were recursively calling each other :P

 

==== tllion () ====

    Fix testing commit /values left in

 

==== tlllasbot () ====

    raiser slightly nerfed

    iguana is now fast and relatively strong raider kbot (3 aks in pack)

    tll plasma bot buffed a bit

 

==== tllmedfusion () ====

    revert unitdef floatonwater change

 

==== tllmixer () ====

    revert unitdef floatonwater change

 

==== tllmohogeo () ====

    More Clean up of objects

    Fix corpse objectname

 

==== tllnanotc1 () ====

    Remove nanocolor from unitdefs

    Fix spray color and unitnames

    All new nanos chain

    Fix damage cost for tll nanos

    balance tllnanos apart from hardened

    Add unitdef and object for tllnanos

 

==== tllnanotc2 () ====

    Remove nanocolor from unitdefs

    Fix spray color and unitnames

    All new nanos chain

    Fix damage cost for tll nanos

    balance tllnanos apart from hardened

    Add unitdef and object for tllnanos

 

==== tllnanotc () ====

    Remove nanocolor from unitdefs

    Fix spray color and unitnames

    Fix damage cost for tll nanos

    balance tllnanos apart from hardened

    Add unitdef and object for tllnanos

 

==== tllotter () ====

    revert unitdef floatonwater change

 

==== tllpbot () ====

    raiser slightly nerfed

    iguana is now fast and relatively strong raider kbot (3 aks in pack)

    tll plasma bot buffed a bit

 

==== tllpuncher () ====

    Add effect to all tll flaks cannons

 

==== tllrlrpc () ====

    Add explosion ceg to barret

 

==== tllsting () ====

    add flighttime to ga2 weapon

    Add effect to all tll flaks cannons

    revert unitdef floatonwater change

 

==== tllviking () ====

    revert unitdef floatonwater change

 

==== tllviolator () ====

    revert unitdef floatonwater change

 

==== tllvisitor () ====

    add flighttime to ga2 weapon

    revert unitdef floatonwater change

 

==== tllwhale () ====

    revert unitdef floatonwater change

Comments

No need to tech up for better energy sources.

I have tested ARM / CORE for maker metal/energy ratio and powergenerator energy/cost ratio.

T1 constructors produce about 0.07 and 0.1 metal per second (rounded to 0.X).
* If you have makers which make 12m per 1000e, this 0.1 tank-con metal is equal to 8e - +10 metal energy production makes +18 total energy income.
* Is any T1 constructor with a cost of 100 to 130 metal supposed to produce the same amount of energy as your T1 simple solar?
* It also provides 90 build power - a nano has 250 (3 cons)
* Better spam T1 cons instead of solars - you get even more HP/cost! - or are only makers too bad?

The makers make +12, +14, +16 and +18 metal for each 1000 energy - there exist T1, T1.5, T2 and T4 makers ("T3" in T4's description is wrong, because you need a T4 con)

Floating makers make +1 more than land makers, TLL makers make 20% less than ARM/CORE while they are producing 10% more energy/cost with basic economy.
TLL's T3 fusion has included a maker with 17m/1000e - but no floating maker.

The big investment for T4 is not worth it - the economy only explodes bigger, what is useless for you - unless you want to (and could) start a suicide-run into the enemy base with your fusions :P
The only advantage are T4 makers - but between T3 and T4 is only a small gap.

TLL wind/solar is worse per cost than arm/core if there is no wind.
TLL tidal/solar - worse if per cost if there is no tidal power.

T1.5 energy drillers have a 10m/1000e maker - why are they not at least as good as T1? Should they be T0.5?

T1.5 fusion plants are worse than T1.5energy-drillers - both in weight(investment) and ressource-efficiency.
T1.5 wind is only an upsized version of T1 wind.

If the economy should be usefull, everything has to get better by 20% per 0.5 tech level.
* makers : X energy units per 1000 metal units per second:
T1, T1.5, T2, T3, T4 : 12e/1000m, 14e/1000m, 17e/1000m, n/a, 23e/1000m (not 16 and 18)
* energy sources : energy per second for each metal you spent on that building:
T1sol, T1.5driller, T1.5fus, T2fus, T2advfus, T4fus : 1e/7m, 1e/6m, 1e/5m, 1e/4m, 1e/3m, 1e/2m

This mod need more consistency between tech level eco grow.

Exciting Game

wonderful!
more model and more perfect!

Wide pass maps match this

Wide pass maps match this mod, but few mods have specialized maps, this is not one of them.
Stop the spam Conrad.

i love this game

Unreal

I spent literally hours just building units to see what they can do. This is some crazy stuff.

Where are maps for it???

What maps match for this game?

ALL HAIL EMPEROR!!!

ALL HAIL EMPEROR!!!

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