Description
Robot Wars V1.04:
-Fixed a bug caused by initial_spawn_gadget
Robot Wars V1.02:
-Arm and Core t1 mexes no longer draws energy
-TLL t1 mex energy draw reduced [4 to 1]
-Arm and Core t1 solars energymake increased [20 to 24]
-Adv solar for the 3 sides energy make increased [75 to 80]
-Rocko and storm no longer arc shot
-Samson and slasher range increased [570 to 600]
-Announcer range decreased [600 to 570], damage buffed 150% vs coms
-Janus damage made to coms buffed [100 to 450]
-Leveler damage vs coms buffed [100 to 350]
-All the defenses nerfed by 15% hp,range,damage
-Punisher and guardian metal cost reduced 40%
-Core doomsday and Arm annihilator 85% buildtime increased
-T3 no longer needs research centers, all research centers removed
-Monkeylord is now build by t2 kbot con [core]
-Praetorian is now build by t2 kbot con [arm]
-Mauler range decreased [4100 to 3200]
-Avatar range decreased [4000 to 3080]
-Fixed widget faction change, now alow to change faction ingame
-Fixed com storage build by gadget now
-Fixed Mex snap widget
Robot Wars V1.00:
Here comes a new mod with same style gameplay of BA [Balanced Annihilation, With the units
of Tech A [Tech Annihilation].
-In Tech Annihilation we had a research center to unlock units and stuff,
Here unlock stuff depending the time u first build a factory, Factory done even losing it the time counts down
and team get a message saying "Exxec and Gladius Unlocked"
Robot Wars conservates TLL faction from TA but T4 stuff from arm and core removed, Ecoing com removed.
-Com morph max 3 times
-Combat coms still anbles to makes helpers, if this makes confusion we banned them
-Com wreck is 3000 metal instead of 2500metal in BA and 2000 in Tech Anni
-Megafusions are able to be build by T2 vehicle cons, Only 1 alowed per side
-T1 units and defenses no longer ables to morph into upgrade of them like in Tech Anni
-Berthas range 5000
-Lolcannons hp around 14.000 and half fire, they still can be morphed into rapidfire if gets enought xp
-Each unit has a role
-Hlt buildtime around 20.000
-t2 fighters 250% more metal expensive
-Some t2 units like sumo, golly, fatboy and penetrators still able to morph into theyr next version
[in case of this look bad for players not thinking we remove that too].
and some more other changes that must known by playing the mod
The idea of the mod is make it better balanced, more playerbase, less confusing, same style tech of ba
so no need to learn something that is not new[ well only Tll thats a new side but after 10 games a own player can play it easy]
thanks for zwzsg for lua support, thanks for Tech Anni team for Mod support, Thanks for BA team for
widgets and gadgets support.
Have Fun