Planet Annihilation v3.99

Spring EngineGames

Splash Screens:
0 1 2
38
4779 (6 today)
Your rating: None Average: 10 (4 votes)


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version Planet Annihilation v3.99
License Freeware / Free
Filename planet_annihilation_v3.99.sdz
Filesize 96.51 MB
Date 01/07/2017 - 11:35
Changed 11/03/2017 - 01:29
Publisher / Author ACE Senna (Uploaded by ACE Senna)

Description

Welcome to PA

Works on 100

Planet Annihilation 3.99

-Changes On Balancement;

{[ARM]}
UNITS:
-T3 Vanguard hp decreased from 12000 to 11000.-

BUILDINGS:
-T4 Vulcan metalcost increased +75%.-

{[CORE]}
UNITS:
-T3 Kronos area of effect increased x2.-

BUILDINGS:
-T4 Buzzsaw metalcost increased +75%.-

{[TLL]}
BUILDINGS:
-T4 Ion cannon now requires 4 million e per shot.-

{[ALL SIDES]}

UNITS:
-All heros now they explode like t2 nuke when they die wich reduces drastically theyr area of effect.-
-T4 Bantha and Krogoth now they explode like t2 nuke when they die.-

BUILDINGS:
-T3 Kbot labs metal/energy cost reduced 70%, hp reduced 60%, Buildtime increased x4.-
-T3 Vehicle labs metal/energy cost increased +70%.-
-T1&T2&T3 Shield power rebalanced.-

---------------------------------------------------------------------------

Planet Annihilation 3.98

-Changes On Balancement;

{[ARM]}
UNITS:
-Napalm Bomber is now a t2,5 unlocked by advanced research center and builds on t2 airlab, damage decreased -20%, damage against commanders twiced,
renamed to Fast Napalm Bomber.-
-Penetrator damage per shot decreased -20%, range decreased from 1050 to 1000.-
-T3 Demolisher hp decreased from 30000 to 20000.-
-T3 Vanguard damage per shot decreased -10%.-
-T3 Razorback speed increased +15%.-
-T3 Orcone HP decreased -20%.-
-T3 Furie speed slighty increased +5%.-
-T3 Orion bomber hp increased x2.-
-T3 Cyclone Bomber hp increased to 37500.-

BUILDINGS:
-Removed anticombomb name on Packo AA.-
-Hardened Metal Maker from 10 to 11 metal for 1000 energy.-
-Renamed Vulcan now its T2,T3 and T4.-
-T2 Vulcan now uses x2 more energy per shot.-
-T3 Vulcan now uses x2 more energy per shot.-
-T4 Nuke buildtime increased +40%, metalcost increased +25%, energycost increased +50%, missile load e/m increased +30%.-
-OPS Research center t4 metalcost increased to 300000, energycost increased to 15.000.000, hp increased to 150.000.-
-Mega Fusion Reactor HP increased to 80000.-

{[CORE]}
UNITS:
-Bladewing hp increased from 60 to 200, energycost slighty increased +10%, emp time increased to 5 seconds, damage fixed on 350 dps.-
-Fast Bomber is now a t2,5 unlocked by advanced research center and builds on t2 airlab, damage decreased -20%, damage against commanders twiced.-
-Medium Catapult range increased from 1020 to 1100, shots +2 missile, morph cost decreased e/m -30%,
xp required to morph increased from 0.20 to 0.30, morphtime decreased -30%.-
-Reaper Heavy assault tank metalcost reduced -20%.-
-Totalitarian range decreased to 1650, damage per shot reduced -30%.-
-T3 Kronos hp decreased from 52000 to 25000, range increased from 1550 to 1600, damage per shot increased +60%.-
-T3 Eclipse heavy bomber HP Increased from 22000 to 50000.-
-T4 Megatron speed reduced -15%.-

BUILDINGS:
-Hardened Metal Maker from 12 to 13 metal for 1000 energy.-
-Renamed Buzzsaw now its T2,T3 and T4.-
-T2 Buzzsaw now uses x2 more energy per shot.-
-T3 Buzzsaw now uses x2 more energy per shot.-
-T4 Nuke buildtime increased +40%, metalcost increased +25%, energycost increased +50%, missile load e/m increased +30%.-
-OPS Research center t4 metalcost increased to 300000, energycost increased to 15.000.000, hp increased to 160.000.-
-Mega Fusion Reactor HP increased to 90000.-

{[TLL]}
UNITS:
-T3 Demon Slayer metalcost reduced -25%.-
-T3 Roland mobile aa give it a small radar with 1200 range using 20 energy.-

BUILDINGS:
-Hydra Rapid-Fire long range cannon energy-use for fire twiced.-
-All fusions now uses energy hover to convert metal.-
-Dark Matter Converter HP increased from 19000 to 40000.-

{[ALL SIDES]}

UNITS:
-All radar jammer mobile now can be detected by counter measure.-
-Star Commander no longer jumps, leaves 50000 metal when it dies and 25000 metal heaps.-
-Supremme commander now costs 150000 metal to morph and 2000000 energy, leaves 200000 metal wreck when it dies
and 150000 metal on heaps, Jump range increased to 2000.-

BUILDINGS:
-Small and medium emp/bomb mines now uses 10 energy to cloack.-
-Heavy mines no longer requires tech levels or tech centers, now they use 100 energy to stay cloacked.-
-T2 Junos now kills t1 airscout spam too.-

{[BUGS]}
-Shields no longer deflects bullets.-

---------------------------------------------------------------------------------------

Planet Annihilation 3.96

-Changes On Balancement;

{[ARM]}
UNITS:
-Gladius t1,5 arty LOS decreased ->20%.-
-Liche damage against commander increased from 2500 to 2900.-
-T3 Fury handgun damage per shot decreased -10%, speed decreased ->20%.-
-T3 SLHR metalcost increased +>150%, energycost increased +>200%, Buildtime twiced,
Now they explode like bantha self destruction.-
-T3 Antarion hp increased from 56000 to 70000, speed increased +>10%.-
-T3 Demolisher hp increased from 20500 to 30000, Damage per shot increased +>30%,
Area of effect increased +>20%, range increased from 1500 to 1600, Hit target 100%.-

BUILDINGS:
-Lunatic Removed anti on description renamed to Long Range Defense Missile Battery,
range decreased from 1200 to 1100.-
-Heathen long range plasma gattling range reduced from 2150 to 1700.-
-Annihilator Damage per shot increased +>30%.-
---------------------------------
-Hybrid small fusion buildtime increased +>20%.-
-Fusion Power plant buildtime decreased ->20%, energycost decreased ->10%.-

{[CORE]}
UNITS:
-Bladewing damage per shot reduced ->20%, now requires energy per shot 50.-
-Absolutor Skirmish tank hp reduced ->25%.-
-Black lilly cloack bug fixed. energy use on movement cloacked fixed to 7500. speed decreased ->30%,
Damage per shot decreased ->50%.-
-Troman t3 sniper now can cloack, movement cost 2000 energy static 200 energy.-

BUILDINGS:
-Fixed moho exploiter not being recognized by the unlocking resoure factory.-
-Antagonizer long range plasma cannon range reduced from 1789 to 1650.-
-Behemoth now requires 2048 energy per shot.-
-Long Range Behemoth now requires 4096 energy per shot.-
---------------------------------
-Hybrid small fusion buildtime increased +>20%.-
-Fusion Power plant buildtime decreased ->20%, energycost decreased ->10%.-

{[TLL]}
UNITS:
-Combat commander now builds light fusion plant.-
-Missile tortoise range decreased from 700 to 620, los decreased ->20%, speed decreased ->10%.-
-Roaster heavy mobile energy tank damage per shot decreased from 2850 to 2100. range increased from 950 to 1050.-
-Avatar mobile LRPC Range decreased from 4500 to 4200, renamed to Shockwave mobile LRPC.-
-Grim Reaper t3 sniper now can cloack, movement cost 7500 energy static 1500 energy.-

BUILDINGS:
-LLT damage per shot decreased ->10%.-
-Tesla damage per shot decreased ->10%.-
-Overcharged Tesla damage per shot decreased ->15%.-
-Stunner cannon metalcost increased +25%.-
-Beamer Obliterator Damage increased +>10%.-
-Omega Long range plasma battery range decreased from 1987 to 1680.-
-The Barret rapid fire long range lighting turret HP reduced 41980 to 25000.-
---------------------------------
-Fusion Power plant buildtime decreased ->10%.-

{[ALL SIDES]}

UNITS:
-All radar jammer mobile now can cloack but they will have no LOS.-
-T4 Units Hero self-d countdown increased to 30 seconds.-
-T4 Super Krog & Bantha self-d countdown increased to 20 seconds.-
-T5 King self-d countdown increased to 1 minute.-

BUILDINGS:
-T1 & T2 Junos range fixed to 6000.-
-T2 Junos now makes red split area instead green.-
-T1 Geos now converts metal on energy conversion hover bar.-
-Resource factory's & Particle accelerator now converts metal on energy conversion hover bar.-
-T3 berthas damage per shot increased +>30%. Accuracy increased +>50%.-

{[BUGS]}
-Fixed a weird bug where the commander flyes out to enemy base while its morphing.-
-Fixed the hack mode where players can unlock resource's ecos with 2 mexes on same spot.-

{[WIDGETS]}
-Fixed the set target on Y.-
-Fixed some unitmarker bugs.-

------------------------------------------------------------------------------------

Planet Annihilation 3.95

-Changes On Balancement;

{[ARM]}
UNITS:
-Ecoing Commander now builds advanced windtrap.-
-Peewe metalcost increased +>20%.-
-Amphibious constructor now builds t1.5 mex.-

BUILDINGS:
-EMP nuke range decreased from 5000 to 4500.-

{[CORE]}
UNITS:
-Ecoing Commander now builds advanced windtrap.-
-AK metalcost increased +>20%.-
-Amphibious constructor now builds t1.5 mex.-
-Brutus backward shooting reduced by 25%.-
-T2 Hovercraft Behegolly aoe decreased ->30%, damage pershot decreased ->30%.-
-Sumo damage pershot decreased ->25%.-
-Aegis mobile tac-nuke range decreased to 2500.-
-T3 Troman now requires tech 3 center, Replaced by Gorilla fast experimental kbot.-

BUILDINGS:
-Tactical Nuke range fixed to 2750.-

{[TLL]}
UNITS:
-Battle commander now builds advanced windtrap.-
-Private metalcost increased +>20%.-
-Construction Sub now builds overcharged mex.-
-T3 Acidic Rain range decreased to 2600.-
-T3 Demon Slayer speed increased +>15%, Range increased from 1425 to 1500.-

BUILDINGS:
-EMP nuke range decreased from 5200 to 4700.-
-The Barret AOE decreased ->10%, damage per shot decreased ->20%.-

{[ALL SIDES]}

UNITS:
-T2 Constructors energycost decreased by 70%, metalcost increased by 30%, These are vehicle, kbot and aircon.-
-ARM and CORE removed anti t3 Nebraska/Bucher on t3 vehicles and add them on t4 cons.-
-TLL removed anti t3 DMC on t3 vehicles and add them on supreme commander.-

BUILDINGS:
-Removed all anti tac-nukes, replaced by anti spam t2 junos +(anti ak, peewe and private).-
-T2 plants energycost decreased by 80%, metalcost increased by 25%, These are vehicle, kbot and aircraft plant.-
-T2 long range aa AOE decreased ->20%, Range decreased from 3000 to 2600.-

{[BUGS]}
-nill
{[WIDGETS]}
-nill

Planet Annihilation 3.94

-Changes On Balancement;

{[ARM]}
UNITS:
Rotweiler hp reduced from 5200 to 3600, Range reduced ->10%, Speed reduced ->10%.-
Horgue Long range missile truck now shots 1 missile, Damage fixed to 100 dps, Area of effect tweaked, range fixed to 1600,
reloadtime tweaked.-
Jaguar speed decreased ->10%.-
Perseurs anti t3 gunship speed decreased ->10%.-
Furie hp decreased from 270.000 to 250.000.-

BUILDINGS:
Annihilatior metal/energycost decreased ->12%, damage vs t3 decreased ->15%.-
Heavy Prude HP decreased from 40.000 to 29.000.-
T2 bertha is now less accuracy, Range decreased ->5%.-
T2 Emp bertha range decreased ->20%, damage decreased ->10%.-
EMP Silo range decreased from 5800 to 5000.-
Vulcan med/rapid-fire range decreased ->10%.-
T3 Vulcan metal/energy/buildtime increased +>40%, Energypershot twiced, damage increased +>10%.-

{[CORE]}
UNITS:
Grimani Magnesium fireball tank hp reduced from 4528 to 4000.-
Brutus no longer shot backwards, Special damage vs commander removed, Sight Distance decreased ->10%.-
Gladiator Main weapon range decreased ->10%, Rocket range decreased from 525 to 490.-
Venom t2 Hovercraft no Longer makes energy, HP reduced ->10%.-
Gargoyle mobile energy weapon hp decreased from 12000 to 10000.-
Shiva Amphibious mech speed decreased ->10%.-
Macross speed decreased ->12%.-
Juggernaught HP decreased from 625.000 to 480.000.-
BlackDawn anti t3 gunship speed decreased ->10%.-

BUILDINGS:
Doomsday Machine special damage vs t3 decreased ->10%.-
TacNuke stockpile time increased +>10%.-
Behemoth damage pershot decreased ->30%, AOE decreased ->30%, range decreased from 2000 to 1850.-
Long Range Behemoth damage per shot decreased ->50%, AOE decreased ->40%, range decreased from 2450 to 2200.-
T2 bertha is now less accuracy, Range decreased ->8%.-
T2 Emp bertha range decreased ->20%, damage decreased ->10%.-
Buzzsaw med/rapid-fire range decreased ->10%.-
T3 Buzzsaw metal/energy/buildtime increased +>40%, Energypershot twiced, damage increased +>10%.-

{[TLL]}
UNITS:
Fireraiser rocko kbot damage vs commanders decreased ->10%.-
Roaster damage per shot slighty decreased ->5%.-
Long Shot range decreased ->10%.-

BUILDINGS:
T2 bertha is now less accuracy, Range decreased 5300 to 4600.-
EMP Silo range decreased from 6000 to 5200.-
Barret Range decreased from 3100 to 2500.-
Hydra Rapid-Fire Range decreased ->10%.-
{[ALL SIDES]}

UNITS:
Battle Commanders are now +10% energy/metal expensive, morphtime increased from 30s to 45s.-
Mobile Berthas Range decreased ->15%.-

BUILDINGS:
Research center tier 2 metal/enery cost increased +>20%.-
T3 berthas are now less accuracy, Metal per shot increased +>50%, energypershot increased +>75%, reloadtime increased +>10%.-

{[BUGS]}
-nill
{[WIDGETS]}
-nill

Planet Annihilation 3.92

-Changes On Balancement;

{[ARM]}
UNITS:
Exxec Speed slight increased +>10%, Range increased from 255 to 267, Hp increased +>10%,
Better Manouver.-
Long Tom Heavy laser hovercraft damage reduced ->10%, range reduced from 700 to 600,
speed increased +>10%.-
Soot very heavy assault tank hp increased +>10%, Damage increased +>10%.-
Liche bomber speed decreased ->10%.-
T3 MLRS Renamed to SLHR Single Launch Heavy Rocket.-

BUILDINGS:
-nill
{[CORE]}
UNITS:
Brutus rocket tank range decreased 670 to 650.-
Dao Persistent laser tank hp decreased from 3443 to 2800.-
Spider emp sniper damage increased x4, paralyze time fixed to 20 seconds.-
Oust Mobile shield kbot now starts on full when its built.-
Venom Heavy laser hovercraft damage reduced ->20%, Speed reduced ->20%.-
Behegoly no longer requires t2 research center.-
Air krow speed decreased ->25%.-

BUILDINGS:
-nill
{[TLL]}
UNITS:
Scouts emp paralyzer time reduced ->5 seconds, damage per shot reduced ->30%.-
Fireraisser hp decreased 823 to 700 hp, Los decreased -20%.-
Rainman Range increased from 370 to 390.-
Calisto t1,5 cons Buildtime decreased ->50%.-
Roaster lighting tank no longer shots backwards (same role as penetrator).-
T3 Demon slayer metalcost reduced ->30%, energycost reduced -20%.-
Area of effect increased +>25%.-

BUILDINGS:
-nill
{[ALL SIDES]}

UNITS:
T3 Constructor Vehicles metalcost increased +>10%, Energycost increased +>50%.-
T4 Constructor ship metalcost increased +>10%.-

BUILDINGS:
Researchcenter lvl 1 lvl 2 and lvl 3 now they have difference.-
T2 Shields now full loaded when its built, same role on t1 small shields.-
T3 berthas metal/energy cost increased +>20%, Buildtime increased +>25%.-
T4 Morph metal/enerycost increased +25%.-

{[BUGS]}
-nill
{[WIDGETS]}

Fixed antirange widget crashing when enemy scouts mobile antinukes
Fixed Defense Range widget
Fixed Unit Marks widget
Upgraded Keybinds to same as BA keybinds working for CORE ARM TLL

Removed Allyselected units
Removed PA team stats
Removed Camera Shake
Removed Bloom shader
Removed Bloom shader highlight
Removed Ecostats

Planet Annihilation 3.91

-Changes On Balancement;

{[ARM]}
UNITS:
-Peewe hp reduced from 300 to 240.-
-T1,5 arty loses accuracy when on max range.-
-Rotveiller hp reduced from 6720 to 5200.-
-Bulldog hp reduced from 5600 to 4600, removed upgraded.-
-Penetrator damage per shot reduced ->20%.-
-Merl rocket tank reloadtime increased +>100%, Removed special damage vs heavy towers.-
-Air Liche bomber damage vs commanders increased from 1750 to 2500.-
-Cavalier Hp slighty reduced ->10%, Main weapond damage per shot decreased ->20%.-
-T3 Vanguard Range decreased 1600 to 1500, Damage decreased ->40%, HP Reduced from 15.000 to 12.000.-
-T3 Razorback Speed decreased ->30%.-
-T3 Orcone speed decreased ->20%.-
-T3 Fury speed decreased ->10%.-

BUILDINGS:
-Dragons claw damage slighty reduced ->10%, range reduced from 440 to 360.-
-Energycer range reduced 820 to 700, LOS decreased ->50%.-
-Macro Celerator energy output increased +>10%, HP increased x>4.-

{[CORE]}
UNITS:
-AK damage slighty reduced ->10%, hp reduced from 260 to 210.-
-Air Drones emp-time reduced from 7 seconds to 4 seconds.-
-Grimany fireball tank damage per shot reduced ->25%.-
-Brutus damage versus coms increased +>20%, default damage reduced ->25%.-
-Gladiator hp reduced 2350 to 1950.-
-Dao light laser tank dps reduced ->10%.-
-Morty range slighty increased 850 to 900.-
-Reaper hp reduced 6000 to 5000.-
-Banisher range reduced from 900 to 850, Rocket bug on air fixed, shoot backwards angle reduced ->20%.-
-Totalitarian damage reduced ->20%, No longer shoot backwards.-
-Diplomat rocket tank reloadtime increased +>100%, removed special damage vs heavy towers.-
-Dominator range decreased 1600 to 1300.-
-KrogTaar hp reduced from 50.000 to 36.000, Metal/energy cost reduced ->10%, damage per shot reduced ->20%.-
-Mammouth rocket tank hp reduced from 18000 to 16000. Main missile weapond range decreased ->20%.-
-T3 Metron range reduced 1600 to 1450, Area of effect reduced ->50%, reloadtime reduced 25 to 15 seconds, Damage reduced ->20%, Removed special t3 damage.-
-T3 Karganeth speed decreased ->40%.-
-T3 Catapult range Slighty Reduced 1600 to 1500.-
-T3 Troman sniper range reduced 1450 to 1300.-
-T3 Juggernauth speed decreased ->20%.-
-T3 Krog speed slighty decreased ->10%.-

Rebalanced Spiders:
-Namor speed reduced ->20%.-
-Migala AA firespeed decreased ->30%. (Gets balanced to arm and tll counterpart).-
-Defiler AA damage reduced ->60%. (Should be good against drones/t1 gunships but not to kill heavy gunships).-

BUILDINGS:
-Small-geo Energy production increased from 320 to 350, buildtime decreased from 7000 to 6000.-
-Furtive Acelerator energy output increased +>10%, HP increased x>4.-
-Double llt damage slight reduced ->10%.-
-Psycopath Range reduced from 850 to 750, Los decreased ->50%.-
-Doomsday Machine main weapon range reduced 1300 to 1100.-

{[TLL]}
UNITS:
-Private Hp reduced 350 to 270.-
-T1 Fighters metalcost reduced ->15%.-
-Prerodactyl t1 bomber metal cost increased +>60, Hp reduced 725 to 650.-
-Assasin T2 sniper reloadtime increased +>4 seconds.-
-Thumper very heavy assault range slighty reduced 765 to 700.-
-Coyote hp reduced 5000 to 4200.-
-Convincer rocket tank reloadtime increased +>100%, removed special damage vs heavy towers.-
-Rlik all-terrain range decreased 1620 to 1300.-
-T-90 Hp reduced 20800 to 17000.-
-Banthaar HP reduced from 250.000 to 150.000.-
-T3 Tesla tank no longer requires metal to fire, Metal cost reduced ->40%, Speed reduced ->10%.-
-T3 Demon Slayer is no longer an anti T3 vehicle now is a long range rocket tank, Damage per shot fixed to 3.000, reloadtime 12 seconds.-
Area of effect 160, No longer requires energy to fire, metal&energy cost reduced ->30%.-
-T3 Hyperion HP reduced from 550.000 to 380.000, Range Reduced ->20%, Damage reduced ->30%.-

Rebalanced Tortoises:
-Sniper Tortoise removed.-
-Rocket tortoise range decreased ->100, Damage decreased ->10%, speed reduced ->25%.-
-Cannon tortoise speed reduced ->25%, hp reduced from 3900 to 3600.-
-Flak tortoise firespeed increased +>50%.-

BUILDINGS:
-Tesla Damage slighty reduced ->10%.-
-Bunker LOS decreased ->50%, range reduced 950 to 800.-
-Obliterator Renamed to Heavy Beamer Obliterator, Range decreased 1700 to 1350, Damage per second fixed to 500, Continuous energy required 1000,
Its taller!!.-

{[ALL SIDES]}

UNITS:
-The King Speed decreased ->50%, Radar removed.-
-Assault Commanders no longer builds experimental t3 units, this now on star commanders and supreme commanders upgraded.-

BUILDINGS:
-Inverted morph time from t2 mex to t3 mex, building t2 mex will be faster morph into t3 mex instead morphing from overcharged to t2 into t3.-
-Morph overcharged to t2 energy&metal cost increased +>20%.-
-Add Junos land damage timer (10 seconds).-
-T2 Berthas range reduced ->25%, damage decreased ->10%, Morphing to t3 bertha will require t3 factory or t3 Research Center.-
-T3 Berthas Damage reduced -30>%, Metal&Energy cost increased +>40%.-
-T3 AA firespeed decreased ->75%.-
-Anti T3/4 cannons range decreased ->25%, LOS decreased ->50%.-

{[BUGS]}

-Fixed Bug with not unlocking the mexes when getting overcharged mexes in place.-
-Fixed command_fx widget lag on massive placement.-

{[WIDGETS]}

Replaced non usefull widgets default off
Add team platter widget
Add commander blast widget
Add emp-spy blast radius and decloack widget
Add com dgun stall widget

Planet Annihilation 3.9

-Changes On Balancement;

{[ARM]}
UNITS:
-Janus hp decreased ->12%.-
-Rotveiler hp increased +>40%, renamed to Medium Tough Combat Riot Tank.-
-Gladius range increased +>120, damage increased +>25%.-
-Merl rocket tank range increased +>30%, damage increased +>90%, area of effect increased +>20%,-
Special damage versus heavy defense.-
-Penetrator range increased +>100.-
-MegaRazorback no longer all-terrain.-

BUILDINGS:
-Advanced Fusion Reactor Buildtime Increased +>70%.-
-Mega Fusion Reactor energy output increased +>50%.-
-Nebraska size reduced 1/2.-
-EMP stockpile time increased +>70%, energy per shot increased +>90%.-

{[CORE]}
UNITS:
-Leveler hp decreased ->30%.-
-Diplomat rocket tank range increased +>30%, damage increased +>80%, aoe increased +>10%,-
Special damage versus heavy defense.-
-Oust mobile shield loading speed reduced ->60%.-
-Dominator range increased +>20%.-
-Mammouth rocket tank metalcost increased +>30%, energycost increased +>70%.-

BUILDINGS:
-Advanced Fusion Buildtime Increased +>50%.-
-Mega Fusion Reactor energy output increased +>50%.-
-Boucher size reduced 1/2.-
-Geo 3 energy cost reduced ->40%.-
-Airstrike Resistant fusion Buildtime increased +>50%.-

{[TLL]}
UNITS:
-Pacifier hp decreased ->20%.-
-Roaster damage per shot decreased ->40%.
-Convincer rocket tank range increased +>30%, damage increased +>90%, area of effect increased +>20%,-
Special damage versus heavy defense.-
-Rlik range increased +>20%.-
-T90 metalcost increased +>10%, Energycost increased +>25%.-

BUILDINGS:
-Super Dark Matter Converter metalcost increased +>50.000, Buildtime increased +>30%.-
-Heavy Elementary Reactor Buildtime increased +>100%.-
-EMP stockpile time increased +>70%, energy per shot increased +>90%.-
-Advanced wind generator metalcost reduced ->40%, energy cost reduced ->60%.-
-Geo energy cost reduced ->50%, metalcost increased +>5%.-
-Geo 3 energy cost reduced ->40%.-
-Barret Metal per shot reduced ->70%.-, energy per shot increased +>50%-
-Bunker Extreme Laser Tower metalcost reduced ->40%.-
-Overcharged mex energy use same as core&arm.-

{[ALL SIDES]}

UNITS:
-T2 flak mobile AA speed increased +>25%.-
-T2 Kbot mobile AA speed increased +>25%.-
-T2 engineers now can build overcharged mex.-

BUILDINGS:
-Super geos to TSAR morphtime reduced ->50%.-
-Resource factory's& Particle accelerator now requires 8 moho mexes, energycost reduced ->40%, Buildtime increased +>20%.-
-T2 shield's shieldresistance reduced ->30%, loading speed decreased ->20%.-
-T3 shield's shieldresistance reduced ->20%.-
-Anti T3/4 cannons range increased +>25%, LOS increaed +30%.-
-Morph overcharged to t2 energy&metal cost increased +>100%.-
-t1 mexes no longer uses energy.-

{[BUGS]}
-Fixed Tll Dark Matter Cannon colliding eachother when building too close.-

{[WIDGETS]}
-Removed team platter (unused).-

Planet Annihilation 3.8

-Changes On Balancement;

{[CORE]}
BUILDINGS:
-Behemoth and Long range behemoth no longer special damage.-
-Airstrike no longer storage energy, Removed Storage in description.-
-Rename Dildo t3 mex extractor into Goldan.-

{[ALL SIDES]}
BUILDINGS:
-T3 defenses damage vs t3 unit now is half of energy used.-
-Particcle Accelerator + Resource Factory metal/energy cost increased +>10%.-

BUGS:
-Remove Gadget Unit_resurrected, producing unknow lag?.-
-Remove resurection halos widget.-
-Fixed anti-ranges widget.-

Planet Annihilation 3.7

-Changes On Balancement;

{[ARM]}
UNITS:
-Janus damage vs commander increased by +>80%.-
-Assault commander, Star commander and Supreme commander now builds Praetorian.-
-ALL locked sea units now unlocked by default (T3 Triumph still locked).-
-T3 cons now can build T3 bertha.-
-Helldiver range decreased ->120.-
-T3 Razorback speed decreased ->20%, metalcost reduced ->1650.-

BUILDINGS:
-Small shield can be upgraded to t2 shield requiring tech 2-
-Removed t3 bertha and Praetorian from Hardened nano buildmenu.-
-T3 aircraft plant unit positions, unlocked first, locked at the end.-

{[CORE]}
UNITS:
-Leveler damage vs commander increased by +>60%.-
-Krally hp reduced by 30%.-
-Assault commander, Star commander and Supreme commander now builds Monkeylord.-
-ALL locked sea units now unlocked by default (T3 Tyrant still locked).-
-T3 cons now can build T3 bertha.-
-Menacer All-terrain spider long range cannon reduced ->900, area of effect increased +25%.-
-Oust shield kbot range reduced ->100, resistance slighty increased +>10%, reloadpower increased.-

BUILDINGS:
-Small shield can be upgraded to t2 shield requiring tech 2-
-Removed t3 Inti and Praetorian from Hardened nano buildmenu.-
-T3 aircraft plant unit positions, unlocked first, locked at the end.-

{[TLL]}
UNITS:
-Pacifier damage vs commander increased by +>70%.-
-Add a small radar distance that can be set on/off for Tracker and Rooks (500 range using 50 energy).-
-Fix rooks capturer no longer assisting labs.-
-Serasa T3 Ultimate all-terrain now crushes fortification walls.-
-Remake Tesla Tank wreckage to its normal size.-
-Assault commander now builds irritator.-
-Remove on/off state from Dictator.-

BUILDINGS:
-Overcharged metal extractor energy cost increased +> 3500, metalcost reduced ->100, metal output balanced to arm/core counterparts-
-Hydra Range reduced ->350, Damage reduced ->100%, energy shot reduced ->12%.-
-Super Heavy Elementary Reactor energy produce increased +>500, energy use increased +>750, metal produce increased +>9.-
-Resize t3 dragons breath AA.-

{[ALL SIDES]}

UNITS:
-All Commanders same speed as normal commanders.-
-Air combomb no longer makes full damage.-
-Jump speed in commanders reduced by 70%.-
-T3 vehicle AA Firespeed increased x2, speed increased +20%.-
-All sltealthy cloacked units now cloacked on and holdfire by default.-
-T1 bomber reloadtime increased fix to 12sec.-
-T2 bomber reloadtime increased fix to 12 sec, better bomber drop separation (less dps in 1 area).-
-Fast bombers reloadtime increased fix to 12 sec-.
-Liche atomic bomber reloadtime increased fix to 15 sec, unlocked by default.-
-Blade unlocked by default.-
-Krow unlocked by default.-

BUILDINGS:
-Particle accelerator + Resource factorys metalcost and energycost increased +>10%, buildtime decreased ->10%.-
-T2 shields give bigger resistance vs t3 berthas by 66%.-
-Bullets rebouncing in shields now reduced by 80%.-
-T1&T2 shields starting power at 50%, reloadpower reduced, resistance increased.-
-T3 shields starting power at 25%, reloadpower increased, resistance reduced.-
-Anti-tactical nuke no longer uses metal for loading, reloadfiring reduced ->3 seconds.-
-Add atack commands on anti t3 defenses, now they can hold fire if needed.-
-T3 AA and Long Range AA missiles will burst when reachs max range.-
-Long Range Cannons, All extra damage against experimental land and ships category removed, now is on default,
that includes, rapidfire cannons, t1-t2-t3 berthas, behemoths and longrange rapidfire cannons.-
-All advanced fusions storage max energy up to x2 energy makes, remove energy storage in description.-

BUGS:
-Fix tll advanced windtrap not producing correct energy.-
-Fix T4 nuke being stoped by non t4 antinukes, no longer explodes hitting an air friendly.-
-Fix all antinukes no longer doing damage when explode in land.-
-Fixing missing Explosion CEGS.-

{[WIDGETS]}

-Unlocked by 7 moho instead Particle accelerator unlocked, Particle&Resource Unlocked/Lost.-
-Fix anti-ranges widget, no longer crashing.-
-Add changelog list in game screen.-
-Updated PA marks.-
-Updated defense range.-
-Update stockpile, now auto stockpiles up to 5 missiles.-
-Update halos when resurrected units.-
-Updated bloom shader.-
-Updated unit dont breack cloack.-
-Updated Darken map.-
-Updated map draw blocker (auto cleanmapmarks).-
-Update LOS view.-
-Clean-up useless widgets.

Planet Annihilation 3.6

-Changes On Balancement;

{[ARM]}
UNITS:
-Renamed t1,5 amphibious transport from Drillerfly into Dragonfly.-
-Dragonfly HP increased by 70%-
-Phoenix HP increased by 40%.-
-Small Vanguard morph to T3 Vanguard metal cost increased to 12200, Energy cost increased to 120000.-
-Ecoing Commander energy produce increased +>100, metal produce increased +>1.9, replaced normal mex to overcharged mex.-
-Battle Commander HP reduced ->1000.-
-Assault Commander HP reduced ->1000, builds nano lvl 2.-
-Star Commander no longer builds Hardened Nano, replaced for nano lvl 3.-
-Supremme Commander no longer builds Hardened Nano, replaced for nano lvl 4.-
-New t3 vehicle constructor built by t3 vehicle factory.-
-T3 vehicle cons can build; Super fusion, Super shield, T3 AA, Hardened Nano, Advanced T3 metal storage and Anti t3 experimental cannon.-
-New T3 vehicle heavy AA (Ralius).-

BUILDINGS:
-Hardened moho metalmaker revert cost ->1200 metal, decrease energy cost -> 50000.-
-New Super Fusion between Advanced Fusion and Mega fusion.-
-Hardened nano no longer builds Super shield and t3 AA.-

{[CORE]}
UNITS:
-Falcon HP increased by 70%-
-Hurricane HP increased by 40%.-
-Small Catapult morph to T3 Catapult metal cost increased to 13000, Energy cost increased to 100000.-
-T3 Karganeths metal cost reduced ->2200, speed reduced by 10%.-
-Ecoing Commander energy produce increased +>100, metal produce increased +>1.9, replaced normal mex to overcharged mex.-
-Battle Commander HP reduced ->1000.-
-Rename Combat Commander into Assault Commander.-
-Assault Commander HP reduced ->1000, builds nano lvl 2.-
-Star Commander no longer builds Hardened Nano, replaced for nano lvl 3.-
-Supreme Commander no longer builds Hardened Nano, replaced for nano lvl 4.-
-New t3 vehicle constructor built by t3 vehicle factory.-
-T3 vehicle cons can build; Super fusion, Super shield, T3 AA, Hardened Nano, Advanced T3 metal storage and Anti t3 experimental cannon.-
-New T3 vehicle heavy AA (Longbow).-

BUILDINGS:
-New Super Fusion between Advanced Fusion and Mega fusion.-
-Behemoth Reduced Explosion when it deads, now explodes like a normal fusion, Damage reduced 10%.-
-Long Range Behemoth Reduced Explosion when it deads, now explodes like a normal fusion, Damage reduced 15%.-
-Hardened nano no longer builds Super shield and t3 AA.-

{[TLL]}
UNITS:
-Zergon HP increased by 50%, speed increased by 10%-
-Ghost HP increased by 110%-
-Rooks capture kbot max hp reduced to 1200, Capture power reduced by 25%, unlocked by default.-
-Fireraiser rocko kbot damage increased +>30%, damage vs commanders increased +>50%, range increased +>20.-
-Sling all-terrain missile tortoise damage reduced ->200, range reduced ->50, damage vs commanders reduced ->100.-
-Construction Tortoise now builds tortoise lab, also builds overchaged mex.-
-Tortoise lab renamed from produce kbots to produce tortoises.-
-Standard Commander HP reduced ->500.-
-Battle Commander HP reduced ->500, Energy make increased +>70, metal make increased +>1.25-
-Assault Commander HP reduced ->1000, builds nano lvl 2-.
-Star Commander builds nano lvl 3.-
-Supremme Commander builds nano lvl 3.-
-New t1,5 vehicle amphibious unit built by t1 vehicle lab (Calisto).-
-Calisto builds: Advanced Solar, Advanced Wind Generator, Unlocked Overcharged mex, metal maker, metal storage, energy storage,
Light fusion plant, nanotower, Heavy laser tower, Happlic, advanced Tidal generator, Floating Heavy laser tower, Sam AA and torpedo launcher.-
-T3 vehicle cons now builds Anti t3 experimental cannon and New Building Dictator.-
-New T3 vehicle heavy AA (Roland).-
-New T3 all-terrain assault kbot (Serasa).-

BUILDINGS:
-Omega cannon damage reduced by 50%, damage vs commanders reduced by 120%.-
-New light fusion plant-
-Removed morph from t1 mex to t2 moho mex.-
-Moho mex metal cost increased +>140, energycost increased +>2100, now produces same metal as core and arm counterparts-
-Super Dark Matter Converter unlocked now by Supreme Commander-
-New Rapid-Fire Long Range plasma Cannon (Hydra) built by all t2 constructors.-
-New Advanced Wind Generator.-
-New t3 Cannon (Dictator).-
-L.R.P.C now morphs into Dictator.-

{[ALL SIDES]}
UNITS:
-T1 Air constructors now builds overcharged mex.-
-Assault commanders no longer jumps, they still able to build jump jet.-
-Removed Anti t3 experimental cannons from t2 constructions buildmenu.-
-The King now can pass over fortification walls, Waterdeepth increased by 1000%, now it can submerge on water.-
-The King add self destruct count down to 20 seconds, self destruct area of effect increased +>80%, damage increased x>9,
speed decreased ->10%.-
-The King now on Experimental land armor category.-

BUILDINGS:
-New extreme laser towers are now unlocked by default.-
-All small geos morph to t1 geos time reduced ->50 sec.-
-Moho metal makers metal cost reduced by 25%-
-Overcharged mex built on t1 cons now requires only 50 seconds to t2.-
-Overcharged mex built by t1,5 cons now requires only 80 seconds to t2.-
-T2 mex build by the unlocked overcharged mex morphing to t3 now fixed to 240 seconds.-
-T2 mex build by t2 cons morphing to t3 now fixed to 360 seconds.-
-Resource Factorys now requires 7 moho mex, in balance with tll particle accelerator.-
-Anti Experimental T3 cannons unlocked by default.-
-Anti-tactical Cover area reduced by 30%.-

-BUG FIX;
-Metron fix size not allowing to leave factory.-
-Increase pathing for all vehicles by 15%, now they can run over hills further.-
-Hero self destruct no longer kills commanders.-
-Fix t3 AA no longer shooting heros.-
-Fix a bug with tll adv solar.-

Planet Annihilation 3.4

New Laser Towers for Arm and TLL added (Unlocked by t2 tech center, and assault commander in TLL)

New Cannons for ARM and TLL added (Unlocked by t2 tech center, and assault commander in TLL)

Psycopath Extreme Laser Increased Buildtime by 10% (Unlocked by t2 tech center)

Antitactical nukes removed from engineers and added on t2 con buildmenu

New Capturer T2 for TLL unlocked by Assault Commander

Eclipse speed reduced by 15%, Damage reduced by 60%

Orions speed reduced by 30%,Damage reduced by 20%

Renamed Banthaar instead Heavy Assault Mech to Heavy Tough Mech

T-90 Main Weapon Damage increased x2, Secondary Weapond damage increased by 50%

TLL Pop Up heavy laser buildtime increased by 180%. Now balanced to ARM and CORE counterparts.

Metron Speed Raised by 60%, HP twiced

Tigre Speed increased by 40% HP increased by 10%

Rex speed increased by 40% HP increased by 10%

T1 tll Bomber, bomb damage increased by 15%, Damage vs commanders increased by 180%

T2 radar sonar speed raised by 60%, HP increased by 120%

King Hand Cannon Weapond Range increased x2, speed reduced by 20%

Super Dark Matter Converter HP increased +25.000 Buildtime Decreased by 25%, now requires Star Commander

Particle Accelerator now unlockable with 7 TLL moho mex

Morphs from Star to Supreme commanders now 300 seconds instead 180

Morphs from overcharged mexes to t2 prices now fixed, to t3 prices also fixed.

Core Hardened Metal Maker now converts 12m 1000 energy instead 14,6m 1000 energy

ARM Hardened Metal Maker now converts 10m 1000 energy instead 13m 1000 energy, Metal cost raised 20%

Lunatic Renamed to Anti-Defense instead Anti/Porc.

T3 vehicles/kbots and Air Labs HP raised x2.

T3 kbot labs, Metal/energy increased by 30%

Rezzers Repair Speed reduced by 70%

New Stuff like T3 AA and more coming soon.