NOTA

Spring EngineGames
NOTA huge battles
1.76
2011
16907 (1 today)
5
Your rating: None Average: 9.9 (11 votes)


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Videos

See video

Images

Naval warfare in tropical seas
Visit homeplanet of Spacebugs
... and toast them!
Hide in mountaints
Prepare stronghold before winter comes!

File Information

Title / Version NOTA 1.76
License Freeware / Free
Filename nota176.sdz
Filesize 46.24 MB
Date 04/30/2013 - 23:30
Changed 10/12/2013 - 03:56
Publisher / Author PepeAmpere (Uploaded by PepeAmpere)
Keywords

Description

--- Not OTA v1.76 ---

NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.

NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.

NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.

--------------------------------------------

INCLUDED

- LuaAI: Spacebugs - specific scenario enemy, space insect invasion (v1.6)
- LuaAI: N.O.E. - skirmish enemy (v1.76)
- KOTH mode - scenario where players fight for specific territory (v1.6)
- MISSION: TTD - multiplayer mission (v1.69 alpha 05) (map Throne v1 needed)
- MISSION: rom-a03 - multiplayer mission (v1.75 alpha, no storms, no story messages yet) (map RoughShoresV6 needed)

------------ CHANGELOG ---------------------

GAME

General
- modrules - gaia features ONLY are visible without "exploring" them (before: all were seen)
- strange secondary tracks behind small commander (armcom2/corcom2) are history

AIR and Anti-air
- enhancment of Toadfoot - weapon targetting tolerance lowered (3000 -> 500), changed max altitude (220 -> 440), possible button highAlt/lowAlt, (btw sure 0% missfire with HOLD FIRE)
- Samson/Slasher AA missiles damage rethink (Samson 145 -> 3x66 split 0.3, Slasher 145 -> 2x88 split 0.5)
- Slasher's LOS enhanced (+20 %) (400 -> 480) and HP enhanced (+20 %) (650 -> 786)
- AA missile range of Panther lowered (700 -> 650)
+ loopback attack possible for all AAA units (A-fighters, sea A-fighters, AA-fighters, Interceptors), but theres a new widget that select the default behavior for plane
- Black Lily loose 6 bombs (8 -> 2), +100% bigger area effect of bombs (74 -> 150), 400% damage for each bomb to all targets (380 -> 1520)
- Firebat napalm bombs have slower drop (=> bigger area off effect)
- advanced bombers Phoenix/Hurricane becoming carpet bombers - gets +18 bombs (4x, 6 -> 24), but 50% damage for each bomb and energy price of bombers +50 %
- Thunder/Shadow and Phoenix/Hurricane do less damage to medium armor and much lesser to heavy armor (230,230,230 -> 230,184,103 for basic bombers, half for advanced ones)

Ground
- crawling bombs buildtime reduced by 40 % (8000 -> 4800 for Invader, 8900 -> 5340 for Roach)
- 150% build range for all commanders (128 -> 192)
- underwater platform added in buildlist of hover constructors for both sides
- again changed the hitsphere of both dragon-teeths (20/20/20 -> 30/20/30)
- Triton is now radar stealth, its energy cost is increased by 33 % (2900 -> 3857) and buildtime increased by 20 % (6112 -> 7334)
- changed hitsphere of Shika
- much smaller hitsphere for ARM Pod, a bit smaller hitspheres for Triton, Grayhound, Bulldog, Reaper, Crock

Sensors
- radarEmitHeight higher (20 -> 80 for CORE radar, 20 -> 75 for ARM radar)
- all ships LOS and radar emit heights added (all were default 20, now 50 for destroyer class, 70 for cruisers and carriers class, 90 for flagships)
- +33 % for radar range of both electronic war ships Scrambler/Blotter (2500 -> 3325)
- sonar range enhanced +10 % (1276 -> 1400)
- seismic signature for all subs working now (0 -> 2)

UI and WIDGETS

+ New chili based Nota UI = gui_chili_nota_ui.lua minimap, selection bar, build/order bar, resource bar
+ Grab Chili Epic menu, Chili tooltip integrate it to NotaUI
+ Add gui_tactical_grid.lua (default OFF)
+ Add cool gui_tactical_select.lua
+ Add cmd_air_loopback_default.lua
+ added notAicon in game (for taskbar)
+ added widget camera_smoothcam.lua (= smooth zoom)
+ added widget map_external_grid.lua (= grid instead of water as background)
+ created new widget gui_radar_view_on.lua that enables radar view at start of the game
+ created cool widget that make formations on gathering points (for units comming from factory)
- widget Factory Auto-Repeat sets repeat on just created factories, not finished ones
- Renamed ui_ron_taunts.lua > api_ron_taunts.lua
- Renamed gui_radar_view_on.lua > map_radar_view_on.lua
- Turn off default RedUI
- Changed unit_healthbars.lua = added fuel bar, remove feature health (slowdowns)
- repaired end-order patrol for clever_gathering_point
- killed anti-spam for game taunts
- fixed LOS and RadarView from start for Specs (OFF for them by default now)
- ON default - unit_improved_metal_maker.lua
- ON default - cmd_fac_holdposition.lua
- ON default - unit_smart_area_reclaim.lua
- ON default - cmd_factory_repeat.lua

FIXES

- fix - again smaller spheres for planes (14x14) to avoid crawling mine unload bug and not loosing airbus from view
- fix - bombers (spring 94.1, killing "manualBombSettings" parameter), true working bombers, including carpet bombers and flying fortress
- fix - long console content (=> was crash)
- fix - much smaller hitsphere for ARM Pod, a bit smaller hitspheres for Triton, Grayhound, Bulldog, Reaper, Crock
- fix - Grayhound AA gun cannot attack ground now
- fix - added missing commands icons - Jump and Teleport
- fix - noe_sprits.lua (random function in mexes builder)
- fix - huge increase of heatmapping for ships (0.8,200) and small increase of it for tanks (0.2,30)
- fix - collide/avoid friendly unit for ground weapon of CORE tower = false
- fix - spawner fix for game launch without lobby
- fix - floating mexes and metal makers tags (MaxSlope,MaxWaterDepth)
- fix - multiple bombs throwing fixed for Hellfish, Vashp, Flying Wing, Black Lily, Firebat
- fix - a bit buring units in napalm
- fix - tanks reverse (spring 94.1)

NOE

+ added "secret" terraform parameter (its executed when game starts, so its hidden for players who have not LOS on that place)
+ added recalculation of metal map for notAmap
+ NOE conditions added (LuaRules/Configs/noe/noe_conditions.lua)
+ NOE events added (LuaRules/Configs/noe/noe_events.lua) and enhancement of its execution
+ NOE actions added (LuaRules/Configs/noe/noe_actions.lua)
+ NOE terraforming added (LuaRules/Configs/noe/noe_terraform.lua)
+ NOE map added - noe_map.lua/map.lua introduced
- mission_data_loader updated for conditions, events, actions and terraforming
- added "spawLessPlayersDontSpawn" in spawnEdit library - function, that in mission looks at all planed spawns and if some slot for player is not used -> those spawns are not executed
- setting amount of resources for all games with NOE in unit_noe.lua/noe_side.lua and mission settings.lua
- fix - loader bad debug condition
- new conditions in conditions library
+ widget "mission editor" that generates the code for noe use+ NOE tasks added - noe_tasks.lua/tasks.lua and task table to describe groups mission tasks
+ all groupDefinitions have now own default values
+ new groupDef parameters - "factories", "taskName"
- huge fixes and in group changer
+ missionInfo, missionKnowledge, etc.. introduced
+ initGroup structure introduced
- BigMove - dependant groups use rotation of their leaders now
- activity checking in RunSpirits function (spirits of not active groups are not executed, override notSleeper)
! fix of those bloody unit counters! :) (pepe is noob)
- fix for GetPositionOfGroup(groupID)
+++++ MANY MANY plans, spririts, conditions, events, actions added (tens of such things)

SPACEBUGS

- jamming effect of dust cloud of Dust Bug lowered (1400 -> 400)

MISSIONS

- all working missions equiped with conditions, events and actions files
- fix all .ini map setting (SpecMapName -> MapName) to be coherent with Nota :: Lobby
- fixed when mission doesnt have specified start resources (aiDefs/side.lua)

MISSION: rom-a03
+ full trigger map made
+ transport paths completed
+ air attacks
+ gadget checkers for transports added
+ first random taunt reactions added
+ tank raiders!
+ airdrops!
+ combined airstrikes!

more info on forum page - http://springrts.com/phpbb/viewtopic.php?p=540912#p540912