NOTA

Spring EngineGames
NOTA huge battles
1.71
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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Videos

See video

Images

Naval warfare in tropical seas
Visit homeplanet of Spacebugs
... and toast them!
Hide in mountaints
Prepare stronghold before winter comes!

File Information

Title / Version NOTA 1.71
License Freeware / Free
Filename nota171.sdz
Filesize 37.92 MB
Date 10/21/2012 - 04:49
Publisher / Author PepeAmpere (Uploaded by PepeAmpere)
Website(s) http://nota.machys.net
Keywords

Description

--- Not OTA v1.71 ---

NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.

NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.

NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.

--------------------------------------------
INCLUDED

- LuaAI: Spacebugs - specific scenario enemy, space insect invasion (v1.6)
- LuaAI: N.O.E. ........- skirmish enemy (v1.70)
- KOTH mode ..........- scenario where players fight for specific territory (v1.6)
- MISSION: TTD ......- multiplayer mission (v1.69 alpha 05) (map Throne v1 needed)

HOW TO USE THESE MODES? CHECK: http://nota.machys.net/gameplay

------------ CHANGELOG ---------------------

v1.71

GAME
- Zeus/Pyro gets + 10% HP (975 -> 1075, 620 -> 680)
- fix - Vashp sphere added into list of planes with big sphere
- fix - unitdefs_post.lua SPissue killed ;)

NOE
- NOE spawner fixed, now place the unit in height on given place, not in Y = 0
+ xAnt mapping!

MISSIONS
- all missions prepared for lobby Single Player (TTD and Spacbugs .ini)
- media files, icons, descriptions for 3 missions
- file for using gadgets from unit_noe.lua - gadgets.lua
- file for own work with debug GUI - gui.lua

NEW SP mission: Spacebugs
- made and prepared the Single Player version of normal Spacebugs (need map Talus)

NEW SP mission: xAnts pathing demo
- one NOE tools promo showing pathing algorithm of ants

----------------------------------------------------------------------------------------------

v1.70

GAME

- killed heightMod lowering the AA shootdistance of:
....- Jethro/Crasher, Samson/Slasher, Hermes/Horgue, Crabe (1.1 -> 1.0)
....- Defender/Pulverizer, Panther (1.3 -> 1.0)
....- Swatter/Slinger (1.4 -> 1.0)
....- not AA weapons of - Peewee, Bulldog, Pyro , Spider, Anaconda/Snapper (1.1 -> 1.0), Maverick (1.3 -> 1.0)
....=> dont worry, no big change, we are back before engine change fixes, basic AA now works good as before (yes, it was weak a bit in last two versions)
....=> ship AA range handicaps stay
- fix - twice bigger build range for FARK to avoid repeating "tries" to build a building (60->128, now the same like Necro)
- fix - hellfish added in list of planes with big default spheres -> lowered
- fix - Avengers ground units chasing bug
- fix - refueling model collision bug (Spring 91.0) for Lancet, Titan and Firebat
- fix - Osprey's main gun and Flying Wing's MG cannot be forced to attack ground
- speedup of model spheres fixgadget

NOE AI

(only shortened list - full changelog here)

- lrpc's (Bertha/Intimidator) and blueLeaser weapons (Annihilator/Doomsday machine) added to Defence Tech2 nod buildlist
- more simple, slower and stupid expansion algorithm ;) for eco bots
- silly testing targeting replaced with planned new one
- every class of targets gets "static" = true/false value (for use in targets list) - prepared for a long time, but till now not used
- added new guard groups for safe expanding and conquering the territory for both sides
- enhanced rocko group (bigger) and added the equivalent one to CORE (doesnt had antiarmor, yet)
- upgraded "support-line" and "artileryCommander" spirit on planned levels (better copy move of the leader, stop arty when enemy close,...)
- many small changes in spirits, numbers, status and preference numbers
- new group - "stumpy-raider"
- new spirits - "cleaner", "builderDefender", "invisible-raider" and "heavySupportLine"
- new formation - "circle"
- added "standardLineZig" to replace "standardLine2nd" formation as secondary formation, all three (main, zig-version, 2nd) generated from +1 place, because save pos for leader
- leader of main attack formation gets better position a bit behind the lines
- new class - "lessDangerousGroundUnits" - containing all fat armored units (as targets for antiground air)

only fixes:
- additional units in eco groups now dont stay at base (only 1st unit was doing something)
- forgotten choosing from list of targets at "lightAttacker" and "raider" spirit added (old code killed), so attackers choose more targets now
- fixed start game sleeping of AI if not enough mexes around tower
- fixed energy stall if AI have to big metal income
- fixed some old mistakes and copleted missing code in "supportLine", "raider" and other spirits
- the annoying message about units there were not in any group is killed
- killed debug message about sleeping group