NOTA

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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Videos

See video

Images







File Information

Title / Version NOTA 1.69
License Freeware / Free
Filename nota169.sdz
Filesize 36.88 MB
Date 09/10/2012 - 05:30
Changed 09/12/2012 - 22:19
Publisher / Author PepeAmpere (Uploaded by PepeAmpere)
Website(s) http://nota.machys.net
Keywords

Description

--- Not OTA v1.69 ---

NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.

NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.

NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.

--------------------------------------------
INCLUDED

- LuaAI: Spacebugs.. - specific scenario enemy, space insect invasion (v1.6)
- LuaAI: N.O.E. ......... - skirmish enemy (v1.69 beta)
- KOTH mode ........... - scenario where players fight for specific territory (v1.6)
- MISSION: TTD ....... - multiplayer mission (v1.69 alpha 05) (map Throne v1 needed)

HOW TO USE THESE MODES? CHECK: http://nota.machys.net/gameplay

------------ CHANGELOG ---------------------

v1.69

GAME
- fixed model radius of air-transports (Spring 91.0 bugfix) so load/unload works fine again
- lualization of Gamedata/icontypes.tdf -> icontypes.lua
- unit_comm_nametags.lua widget repaired
- bigger spread for mass airtransports (unloadSpread: 1->3)
- Eagle and Vulture (radar planes) have radar ON when built by default
- dragon teeth models of both main sides are a bit bigger (before: 1/2 of OTA/BA teeth, current: 3/4 of OTA/BA teeth) and their mass changed from 49 => 1600
- CORE tower AA beam now shoots only lowVTOLs, too, as ARM missile one does.
- experimental: heatmapping ON (low level) for most of the types of units to avoid "grouping" in one path
- EMP paralyzation effect now appear when current health of unit is reached, not when the maxHealth reached as was before (default)
- reclaiming works more gradual now - you get resources not at the end, but after every 1/4 of reclaim, for features and dead units works the same
- lualization of modrules.tdf -> modrules.lua
- fixed 34 bad yard unit definitions
- fixed 2 old names of targeting class
- old player_killed messages working again (f.ex.: "Team 1 (danil_kalina) has been terminated")
- "pirates" and "spacebugs" startoptions removed (pirates subproject abandoned, only pirates mission will be created, spacebugs mode can be played by adding Spacebugs AI)

NOE
- added support for missions and NOE AI modifications
- NOE: enhanced build decisions for late games
- more about NOE: http://springrts.com/phpbb/viewtopic.php?f=55&t=28259

MISSIONS
+ NEW MISSION: TTD (Transportable Tower Defence) - alpha test -
- more about TTD: http://springrts.com/phpbb/viewtopic.php?f=55&t=28696

Comments

Nice

love NOTA so much

hehe

Anonymous adoration of game can be job of creators! Im aware you, dude :).