NOTA

Spring EngineGames
NOTA huge battles
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1.69
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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Videos

See video

Images

Naval warfare in tropical seas
Visit homeplanet of Spacebugs
... and toast them!
Hide in mountaints
Prepare stronghold before winter comes!

File Information

Title / Version NOTA 1.69
License Freeware / Free
Filename nota169.sdz
Filesize 36.88 MB
Date 09/10/2012 - 06:30
Changed 09/12/2012 - 23:19
Publisher / Author PepeAmpere (Uploaded by PepeAmpere)
Website(s) http://nota.machys.net
Keywords

Description

--- Not OTA v1.69 ---

NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.

NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.

NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.

--------------------------------------------
INCLUDED

- LuaAI: Spacebugs.. - specific scenario enemy, space insect invasion (v1.6)
- LuaAI: N.O.E. ......... - skirmish enemy (v1.69 beta)
- KOTH mode ........... - scenario where players fight for specific territory (v1.6)
- MISSION: TTD ....... - multiplayer mission (v1.69 alpha 05) (map Throne v1 needed)

HOW TO USE THESE MODES? CHECK: http://nota.machys.net/gameplay

------------ CHANGELOG ---------------------

v1.69

GAME
- fixed model radius of air-transports (Spring 91.0 bugfix) so load/unload works fine again
- lualization of Gamedata/icontypes.tdf -> icontypes.lua
- unit_comm_nametags.lua widget repaired
- bigger spread for mass airtransports (unloadSpread: 1->3)
- Eagle and Vulture (radar planes) have radar ON when built by default
- dragon teeth models of both main sides are a bit bigger (before: 1/2 of OTA/BA teeth, current: 3/4 of OTA/BA teeth) and their mass changed from 49 => 1600
- CORE tower AA beam now shoots only lowVTOLs, too, as ARM missile one does.
- experimental: heatmapping ON (low level) for most of the types of units to avoid "grouping" in one path
- EMP paralyzation effect now appear when current health of unit is reached, not when the maxHealth reached as was before (default)
- reclaiming works more gradual now - you get resources not at the end, but after every 1/4 of reclaim, for features and dead units works the same
- lualization of modrules.tdf -> modrules.lua
- fixed 34 bad yard unit definitions
- fixed 2 old names of targeting class
- old player_killed messages working again (f.ex.: "Team 1 (danil_kalina) has been terminated")
- "pirates" and "spacebugs" startoptions removed (pirates subproject abandoned, only pirates mission will be created, spacebugs mode can be played by adding Spacebugs AI)

NOE
- added support for missions and NOE AI modifications
- NOE: enhanced build decisions for late games
- more about NOE: http://springrts.com/phpbb/viewtopic.php?f=55&t=28259

MISSIONS
+ NEW MISSION: TTD (Transportable Tower Defence) - alpha test -
- more about TTD: http://springrts.com/phpbb/viewtopic.php?f=55&t=28696

Comments

hehe

Anonymous adoration of game can be job of creators! Im aware you, dude :).

Nice

love NOTA so much