MicronWars 2

Spring EngineGames
MicronWars 2
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0.50B
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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Videos

See video

Images

MicronWars 2
MicronWars 2

File Information

Title / Version MicronWars 2 0.50B
License Freeware / Free
Filename micronwars_2_v0.50b.sdz
Filesize 153.19 MB
Date 03/17/2013 - 16:59
Changed 01/11/2014 - 18:17
Publisher / Author Razorblade (Uploaded by Razorblade)
Website(s) http://springfiles.com/spring/ai-opponents/micronwars-2-shard-files
Keywords

Description

for AI files click on website link above

 

 

 

MicronWars 2                                   

Look at the tutorial for starters :D >

 

Micronwars 2 is the brother mod of Micronwars .

The mod has the same gameplay, but uses only now-days units

Mine resources like in C&C .

 

Country's implemented :

US

Soviets                   (  WIP )

 

v0.50

FIXED FOR SPRING96.0

added bm21-grad to soviets

added f-14 to US

 

v0.47B

a lot of tweaks

 

v0.46B

fixed the TIER system

fixed hit-box soviet tankfac

 

v0.45B

 

added topol-m to soviets

both sides have rocket infantry

some units have been places in TIER system  ( this is in test phase)

added fa-18 hornet

added sandbags to both sides  (US side is not working correct ) WIP

 

v0.44B

 

added mig-29

added tu-160

infantry buildtime increased

added afterburner effects to planes

 

v0.43B

added Mil-mi 28 Havoc

quick fixes

 

v0.42B

 

added expander for soviets

added ZSU-23 Shilka

added infantry for soviets

 

v0.41B

HELLO COMRADS!!

THE SOVIETS ARE HERE !! (not fully finnished but it is playable)

minor fixes

 

v0.40B

Sa2 site changed by patriot launcher

152mm dana changed by 155 MM Paladin

 

v0.39B

SA6 Gainful changed to Hummer with Amraam Missiles

minor fixes

 

v0.38B

Small fixes made

 

v0.37B

New Command Building added

Sea Expander (sea constructor) added

Torpedolauncher added

mexxes can be build on land and in the sea

fixed bug hawkradar from building in the water

fixed bug missiletower from building in the sea

added nuclear silo to normal buildlists

 

v0.35

 

minor fixes

 

v0.34

fixed  most lag issues

 

 

current units available

ground units

miner

construction truck

m1024 humvee

m1046 humvee TOW carrier

m2a Bradley

M1a1 Abrams

ShKH Dana self propelled artillery

m163 AA

m-270 MLRS

Challenger II

M1126 IFV

M1126 IFV with Snipercannon

BTR-80 MG                NEW

BTR-80 AT                  NEW

BMP-3                          NEW

T-80U                           NEW

Scud Launcher           NEW

 

Air units

F-16 fighting falcon

F-117 nighthawk

A-10 thunderbold II

B-52 Stratofortress

AC-130 spectre

F-22 Raptor

C17 Globemaster

T-50 PAK-FA                            NEW

Mig-21 Fishbed                     NEW

TU-22 Backfire                       NEW

SU-25 Frogfoot                       NEW

 

defender 500

ah-64D apache

ah1 cobra

Chinook

Mil-Mi 24 Hind                  NEW

 

Sea units

iowa battleship

CS-47 Ticonderoga class fully working ship

Ohio Nuclear submarine

ssn virginia   attack submarine 

uss Virginia  cruiser                                    

 

Infantry

 

Assault infantry equiped with MP-5

Heavy Assault unit equiped with heavy machinegun

Sniper unit

shotgunner

Black Ops Sniper (paralyzer unit)         

Soviet assault   equiped with AK-74          NEW  

 

Defences

outpost

CIWS turret

Missile launcher

Hawkradar

Hawk missile battery

Spycenter                                      

 

AI not working with this mod with outposts capturing (working on shard)

normal RAI does not get the gameplay yet

Please report bugs thx

credits : Razorblade : the whole game

               Godde : gameplay

               Forboding angel : help with scripts

hope you enjoy

Comments

are you using Spring 94.1 ?

are you using Spring 94.1 ?

the map is empty of start unit

the game not spawn a start unit ...

Micronwars

Does this mean there will come soon 2 Factions

1 U.S. and the other Russian or similar?
seeing as you replace with (almost) each release the former east block / russian weapons with
U.S. equipment

awfull !

evrything (else the military vehicules models who are not scaled to each others) is badly codded wrongly scripted unbalanced buged poorly designed
all of this seem at final a person wanting just to say :"i made a game"
yes its playable but not fun slow not competitive
need at least 10minutes for start production but after its limitless build
most fun fact is war units attacking own resources and flags(outpost) !
did i mentionned than textures are horrible and lack of teamcolor when they exist ?

i bet the gameplay at the level of usa antiair defences

since usa not own any "nodays" mobile antiair vehicule (worst than average level countrys) its surely air domination mod as ever
damn ! there is a pkm insurgent arab infilatrted in your troops
is the xm25 not an of the nowday from usa ?
where the brave m16 for complete this nice cold war arsenal ?