Metal Factions

Spring EngineGames

Splash Screens:
0 1 2 3
v0.7
239
8007 (4 today)
Your rating: None Average: 9.9 (8 votes)


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Images






File Information

Title / Version Metal Factions v0.7
License Freeware / Free
Filename metal_factions_v0.7.sdz
Filesize 48.17 MB
Date 01/15/2014 - 07:58
Changed 01/16/2014 - 02:02
Publisher / Author raaar (Uploaded by raaar)
Keywords

Description

Far into the future, different factions fight throughout the galaxy for control of resources using armies of advanced machines...

"Metal Factions" is a game for the spring engine with two original factions, CLAW and SPHERE, as well as the two factions from Total Annihilation, ARM and CORE. There are new units for the old factions, different balance and some new mechanics (mostly around the commander).

It should favor small to medium battles and micromanagement as economy growth is dependent on map control and units are relatively expensive.

you can post feedback and suggestions on the spring forum:
http://springrts.com/phpbb/viewtopic.php?f=14&t=24489

----------- Gameplay notes / hints (comparison with the typical TA-derived games) ----------

--- commanders
- each commander has 3 distinct upgrades with unique visual and attributes
- commanders can be respawned, for a price (respawner pad can be built by any constructor)
- commanders no longer have a huge death blast
- commanders have unique weapons instead of the 1-hit-kill dgun
- commanders morph one of their weapons into a torpedo launcher while underwater
- no decoy commanders

--- economy
- economy scales smoothly, advanced metal extractors provide about 3 times as much metal/s as basic ones
- metal makers have been disabled, but all commanders give +4 M/s
(you can no longer grow your economy exponentialy without grabbing more land)
- construction units build faster than usual when compared to commanders
(commander should be fighting in the front line, not cowering on the back of the base)

--- ARMOR vs HITPOWER
- Light (L) (takes full dmg from all sources)
- Medium (M) (takes half dmg from light hitpower weapons)
- Heavy (H) (takes half dmg from medium hitpower weapons and quarter dmg from light hitpower weapons)

(throwing a mass of light scout ships against medium and heavily armored units should fail miserably)

- you can view the armor type and weapon hit power on the tooltip

- SPHERE's unit shields protect only the owner and regenerate 2%hp/s at the cost of 4%hp E/s
(they take full dmg from all weapon types since v0.6)

- all ground units have 600 LOS and aircraft have 720 LOS (there is no distinct radar and sonar LOS) (has LOS widget)

- it has most land, air and some sea units for CLAW and SPHERE

- it has its own lua AI : MFAI, but also works with RAI.

- for now, it has no mine-layers, no nukes, and no vulcans (does have long range plasma cannons though)

************************** PATCH NOTES ****************************

2014/01/15 ------------------ NOTES v0.7 ----------------------

game has been renamed "TA : Factions" ---> "Metal Factions"

--- AI

- added MFAI : it should play decently on mostly land maps with a land path between base positions

--- unit balance/fixes

- ARM Construction Kbot couldn't build respawner
- slightly increased the damage done by anti air hovercraft
- CORE "Marauder" : increased hitpoints but reduced firepower a bit
- ARM "Phalanx" made faster but with less HP and damage per second
- increased hitpoints of ARM "Flakker" and CORE "Cobra"
- increased speed of long range plasma shots
- buildings no longer have different line of sight for ground and air units
- override maps' unit movement speed modifiers
- prevent aircraft collision damage
- some units with rockets no longer target aircraft
- SPHERE "Concealer" became sturdier and looks different
- made wreckages 50% harder to kill
- reduced the height and metal content of wreckage heaps
- made air repair pads tougher but more expensive
- slightly increased the relative cost of weapons with large area of effect and/or tracking shots
- slightly increased the range and cost of CLAW "Hyper" and CLAW "Piercer"
- increased the range and cost of SPHERE "Bastion"
- CLAW "Bishop" increased hitpoints, firepower and cost
- slightly increased the slope tolerance for vehicles
- SPHERE Ark and Stalwart's missiles track their target
- CLAW "Mega" significantly increased hitpoints and cost
- ARM "Sniper" : slightly increased speed, hitpoints and cost
- disabled custom strafing behavior for heavy aircraft (was still inconsistant and broken)

--- visuals

- fixed some build pictures
- medium and light emg should be called just emg (dmg is always light)
- fixed some wreckages
- improved ARM "Sniper"'s model and animations
- slightly improved ARM "Knight"'s movement animation
- slightly improved CLAW "Bishop"'s model and animations
- slightly improved model on several SPHERE kbots
- fix size occupation % for air transports tooltip
- improved CORE Wind Generator's model
- fixed death blasts on some aircraft
- slightly improved ARM "Samson"'s and "Hammer"'s model and animations
- loading pictures : changed the logo and added one with info about the line formation command

--- widgets / gadgets

- added message separator widget (by Kloot and Brain Damage)
- fixed gadget errors that appeared on spring 95.0 and 96.0 with the previous version