Metal Factions

Spring EngineGames

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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version Metal Factions v0.83
License Freeware / Free
Filename metal_factions_v0.83.sdz
Filesize 26.93 MB
Date 09/06/2015 - 05:29
Publisher / Author raaar (Uploaded by raaar)


Far into the future, different factions fight throughout the galaxy for control of resources using armies of advanced machines...

"Metal Factions" is a game for the spring engine with four original factions: AVEN, GEAR, CLAW and SPHERE.

It should favor small to medium battles and micromanagement as economy growth is dependent on map control and units are relatively expensive.

more information is available on the spring forum:


************************** PATCH NOTES ****************************
2015/09/06 ------------------ NOTES v0.83 ----------------------

--- new units

- added CLAW "Hazard" : Disguised Pop-Up Rocket Launcher

--- gameplay/balance changes

- fixed CLAW geothermal powerplant death blast and cost
- slightly decreased cost of GEAR "Grenado"
- slightly increased dmg/s on AVEN commander's weapons
- slightly increased fighter aircraft dmg/s
- slightly reduced cost of GEAR "Blaze" and "Solaris"
- increased dmg/s and cost of CLAW "Thumper"
- slightly decreased cost of static defenses compared to mobile units
- fixed short-range pop-up weapons not popping-up to fire when ground below them has been deformed
- slightly reduced cost of level 2 factories
- fixed SPHERE "Slammer" and "Lancer" rockets flying slightly above the target

--- AI (MFAI)

- checks if exit is clear when placing factories to avoid units getting stuck
- fixed a lua error when retrying build orders that got interrupted
- GEAR builds more Big Bobs, Pyros, Psychos and Titans and less Cubes

--- other

- fixed some wreckages
- made SPHERE area shields a bit less transparent
- fixed some death animations where the whole body of the unit would fly weirdly intact