Metal Factions

Spring EngineGames

v0.976
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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

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File Information

Title / Version Metal Factions v0.976
License Freeware / Free
Filename metalfactions-v0.976.sdz
Filesize 29.97 MB
Date 05/03/2017 - 07:29
Publisher / Author raaar (Uploaded by raaar)
Website(s) http://www.metalfactions.pt
Keywords

Description

Far into the future, different factions fight throughout the galaxy for control of resources using armies of advanced machines...

"Metal Factions" is a game for the spring engine with four original factions: AVEN, GEAR, CLAW and SPHERE.

for more information, check the website at www.metalfactions.pt

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REQUIRES SPRING VERSION 103.0
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************************** PATCH NOTES ****************************

2017/05/03 ------------------ NOTES v0.976 ----------------------

--- balance / mechanics

- slightly increased CLAW "Maul"'s damage per second and cost
- reduced inaccuracy of GEAR "Dominator Form" commander's cannons

- fixed collision volumes for many units, mainly for robots which had volumes shorter than their actual height
- fixed a serious issue introduced in 0.974 that made SPHERE shielded units' collision volume flat when shields were down
- fixed GEAR "Toaster"'s collision volume and aim point inconsistency when under construction

- teams with all players disconnected are automatically resigned unless they have at least 40% as much value in units as the strongest team
(requirement is doubled if all their commanders are dead)
- when a player resigns their commander explodes

- GEAR Heatray towers no longer try to turn their turret while firing

--- effects / visuals

- added thruster exhaust effects for all aircraft (added LUPS system by jK)

- made the ground decal below metal extractors fade faster after they're destroyed

- reduced the transparency on projectiles from some weapons, namely EMG
- AVEN Dervish, Magnum and Racer had their "Plasma Cannon" weapons changed to "Plasma Bolt", with different impact sound and projectile
- added trail for long range plasma cannon shots
- modified rocket trails for better consistency, and to make smaller rockets less expensive in terms of performance
- made fire area effects simpler to make them less expensive in terms of performance

--- UI / widgets

- system messages are no longer shown on a separate message box (to avoid wasting space)
- improved handling of multiline messages

- added bloom shader widget (by Kloot) : maybe makes game look better (adds blur/glow) but comes with a performance cost
(experimental : it's disabled by default, can be enabled through the widgets menu - F11 key)

- show awards for players when the game ends

--- other

- cleanup of deprecated weapon definition tags and categories that caused warnings on the infolog.txt