JW AlphaV 0.003

Spring EngineGames
JW AlphaV 0.003
Splash Screens:
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0.0032
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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Videos

See video

Images

JW AlphaV 0.003
JW AlphaV 0.003
JW AlphaV 0.003

File Information

Title / Version JW AlphaV 0.003 0.0032
License Freeware / Free
Filename journeywar.sd7
Filesize 87.12 MB
Date 12/05/2011 - 00:48
Changed 03/10/2012 - 02:51
Publisher / Author PicassoCT (Uploaded by PicassoCT)
Website(s) http://springrts.com/phpbb/viewtopic.php?f=69&t=23275
Keywords

Description

This is the Journeywar. A Game for the Spring Engine, which needs a big disclaimer.

I do not intend to infringe on valve in any way. Im just, very, very, very inspired by there work. Thats all.

Also, for those who are oppossed to blasphemy, sex, alcohol, drugs and fun in general (there will be plenty of it ingame). I never wanted you here, i never wanted you to download this game, actually nobody wants you anywhere, go hom and cower in the cellar until the world ends. You are responsible adults for hells sake, so stop crying for the state and your relgious retard leaders like the crybabys you are.

It still contains a lot of bugs, and i would be glad if you post them here:
http://springrts.com/phpbb/viewtopic.php?f=69&t=26791&p=502028#p502028

I know this is a lot of work, and not at all that fast as the brainstorming before.

Changelog:
I addes some cegs.
Change the hitpoints for:
-BlackGuardMTW
-BlackGuard
.. oh, fuck nobody reads this, and i suck at this. So lets write about what to work on next.
Yet ToDo:
-Got to add the FirePainter so realistic flame Animation can be archieved
-Will add the Beherith, also some centrail Defensetowers and the AntiMatterThrower
- Have to work on the EfenceCharging Gadget
-Working on the terraform Script. Lots of engine calls there.. which is ugly.
-Lots of simple Units that should get in fast: AdvisorStalker|
-Do something against that tirednesssssssssssssssssss

More ToDo:
https://docs.google.com/spreadsheet/ccc?authkey=CMqizYYK&key=0Ah_Nvv6rzV...

Thanks to anyone who follows this project:

I know. Im slow. And alot of those details i add are barely visible. At best. But...
till Pics learn to fly.

HG: added LuaRules/Gadgets/game_end.lua
HG: added bitmaps/loadpictures/Alphaloaderv66.jpg
HG: added bitmaps/projectiletextures/bloodsplat.tga
HG: added bitmaps/projectiletextures/bluedot.png
HG: added bitmaps/projectiletextures/fireSparks.png
HG: added bitmaps/projectiletextures/portalbackground.png
HG: added bitmaps/projectiletextures/portalstorm.png
HG: added bitmaps/projectiletextures/vortw.png
HG: added gamedata/explosions/bloodspray.lua
HG: added gamedata/explosions/darkCloud.lua
HG: added gamedata/explosions/fireSparks.lua
HG: added gamedata/explosions/portalground.lua
HG: added gamedata/explosions/portalstorm.lua
HG: added gamedata/explosions/smallblueburn.lua
HG: added gamedata/explosions/tiglilSparks.lua
HG: added objects3d/beherith.s3o
HG: added objects3d/test.s3o
HG: added scripts/AniMatrix.lua
HG: added scripts/NeverEndingParty.lua
HG: added scripts/conbigfoot.lua
HG: added scripts/jVitalFunctions.lua
HG: added scripts/jVortigaunt.lua
HG: added scripts/jbeherith.lua
HG: added scripts/terraForm.lua
HG: added sounds/bgmtw/bgDeath.wav
HG: added sounds/bgmtw/teleport1.wav
HG: added sounds/bgmtw/teleport2.wav
HG: added sounds/bgmtw/teleport3.wav
HG: added sounds/cComon/cBunkerShut.wav
HG: added sounds/cOperaT/opendoor.wav
HG: added sounds/cart/sparepart.wav
HG: added sounds/citadell/landing.wav
HG: added sounds/citadell/portal.wav
HG: added sounds/citadell/portalstorm.wav
HG: added sounds/conTrain/razor_train_wheels_loop2.wav
HG: added sounds/conTrain/razortrain_horn1.wav
HG: added sounds/conTrain/train_freight_loop1.wav
HG: added sounds/conTrain/train_freight_loop2.wav
HG: added sounds/conTrain/train_idle.wav
HG: added sounds/tiglil/Stronghold2.wav
HG: added sounds/tiglil/tgAttac.wav
HG: added sounds/tiglil/tgAttac2.wav
HG: added sounds/tiglil/tgdance.wav
HG: added sounds/tiglil/tgdeath.wav
HG: added sounds/tiglil/tgswoard1.wav
HG: added sounds/tiglil/tgswoard2.wav
HG: added sounds/vort/attack_charge.wav
HG: added sounds/vort/attack_shoot.wav
HG: added sounds/vort/vortIdle.wav
HG: added sounds/vort/vortIdle2.wav
HG: added sounds/vort/zap1.wav
HG: added sounds/vort/zap2.wav
HG: added sounds/vort/zap3.wav
HG: added sounds/vort/zap4.wav
HG: added sounds/vort/zap5.wav
HG: added sounds/vort/zap6.wav
HG: added sounds/vort/zap7.wav
HG: added units/conbigfoot.lua
HG: added units/css.lua
HG: added units/jbeherith.lua
HG: added units/vort.lua
HG: added unittextures/beherithtex2.dds
HG: added unittextures/behetex1.dds
HG: added unittextures/test.dds
HG: added unittextures/test2nd.dds
HG: added weapons/bgMtwTele.lua
HG: added weapons/cOperaCannon.lua
HG: changed LuaRules/Gadgets/game_spawn.lua
HG: changed bitmaps/projectiletextures/citadellcloud.png
HG: changed bitmaps/projectiletextures/citadellcloud2.png
HG: changed gamedata/explosions/CARTDM_STARFX.lua
HG: changed gamedata/explosions/CARTDM_STARIMPACTFX.lua
HG: changed gamedata/explosions/citadellcloud.lua
HG: changed gamedata/explosions/citadellfire.lua
HG: changed gamedata/explosions/sparkcloud.lua
HG: changed modinfo.lua
HG: changed objects3d/cWallBuilder.s3o
HG: changed objects3d/cddrone.s3o
HG: changed objects3d/citadell.s3o
HG: changed objects3d/conTrain.s3o
HG: changed objects3d/conbigfoot.s3o
HG: changed objects3d/csniper.s3o
HG: changed objects3d/emptyObjectIsEmpty.s3o
HG: changed objects3d/mdigg.s3o
HG: changed objects3d/mtw.s3o
HG: changed objects3d/operatrans.s3o
HG: changed objects3d/vort.s3o
HG: changed scripts/artscript.lua
HG: changed scripts/bgscript.lua
HG: changed scripts/builuxscript.lua
HG: changed scripts/cConTrain.lua
HG: changed scripts/cRes.lua
HG: changed scripts/cWallBuilder.lua
HG: changed scripts/citadellscript.lua
HG: changed scripts/condepotscript.lua
HG: changed scripts/csniper.lua
HG: changed scripts/fclvl2.lua
HG: changed scripts/mbuiluxscript.lua
HG: changed scripts/mdiggMexscript.lua
HG: changed scripts/mdigscript.lua
HG: changed scripts/mtw.lua
HG: changed scripts/operatransscript.lua
HG: changed scripts/resLib.txt
HG: changed scripts/tiglilscript.lua
HG: changed scripts/zombiescript.lua
HG: changed sounds/cart/arthchit.wav
HG: changed units/art.lua
HG: changed units/beanstalk.lua
HG: changed units/bg.lua
HG: changed units/builux.lua
HG: changed units/cWallBuilder.lua
HG: changed units/citadell.lua
HG: changed units/conTrain.lua
HG: changed units/conair.lua
HG: changed units/condepot.lua
HG: changed units/csniper.lua
HG: changed units/efence.lua
HG: changed units/fclvl2.lua
HG: changed units/fclvlone.lua
HG: changed units/jhoney.lua
HG: changed units/mbuilux.lua
HG: changed units/mdigg.lua
HG: changed units/mdiggMex.lua
HG: changed units/mtw.lua
HG: changed units/operatrans.lua
HG: changed units/res.lua
HG: changed units/scumslum.lua
HG: changed units/sentry.lua
HG: changed units/sentrynell.lua
HG: changed units/skInfantry.lua
HG: changed units/strider.lua
HG: changed units/tigLil.lua
HG: changed units/zombie.lua
HG: changed unittextures/conbigfoot2nd.dds
HG: changed unittextures/optrans1.dds
HG: changed unittextures/optrans2.dds
HG: changed weapons/birdrocket.lua
HG: changed weapons/cArtDM.lua
HG: changed weapons/cRestricTorThumper.lua
HG: changed weapons/cWEFence1.lua
HG: changed weapons/citadelldrone.lua
HG: changed weapons/sentrynellAA.lua
HG: changed weapons/sniper.lua
HG: changed weapons/sniperslavemelee.lua
HG: changed weapons/tiglilCloseCombat.lua
HG: changed weapons/vortweapon.lua

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