Description
The Cursed" is a very unique free realtime-strategy game based on the Spring engine. The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh mixture of gameplay elements from many popular RTS games.
Humankind is at the brink of destruction. After initial tests of the experimental space jump-drives holes were torn into the netting of space and time. The walls to other dimensions became porous. Thus long forgotten entities from hell itself could find their way to our dimension and came to consume all souls they could get. Humankind faces a threat that the universe hasn't seen for eons..
The game features two unique races: The Cursed - a faction combining undead and demonic creatures and the Imperial Guards - human forces with high-tech weapons and incredible firepower. Many units in game have unique abilities, like burrowing, rocket jumping, teleporting, transmutation and aura casting. You will experience a war that is fought with tanks, guns, space crafts, bone dragons, priest, demons, werewolf and angels.
Features:
- two unique playable factions: the Imperial Guards (space marines with high-tech weaponry, priests and even angels) and The Cursed (undead, demons and machines from hell)
- 3 multiplayer game modes: Skirmish, King of the Hill and Coop-Survival mode
- skirmish AIs and Survival mode for single player matches
- many units have unique special abilities: teleporting, burrowing, aura casting, shields, morphing...
Major changes 1.12 => 1.13
Clean-ups & updates:
- Spring 84.0 ready: updated many gadgets and widgets to be compatible with the recent spring engine version
- implemented a LuaAI (CAI - from Zero-K)
- added a parry system for melee untis (paladin, ghoul and skeleton)
- added advanced walls for the cursed
- merged and updated the jumping and teleport gadgets to work smoother
- fixed some animations
- added a mod option to define how long corpses should stay on the battlefield
- added a new experience system: units will XP for all killed close enemies
Balance:
- melee weapons only do 50% damage against heavy armor
- AOE units won't hurt themselves anymore
- marines do fire bursts
- many small balance changes were performed (adv. artillery ranges, some costs,...)
Polishing:
- updated user interface (using the ZeroK-selection menue)
- updated some sounds
- updated some explosion effects (using stuff from Smoth's GundamRTS)
- added some new normal maps