Blood and Steele

Spring EngineGames

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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version Blood and Steele
License Freeware / Free
Filename BS01b.sdz
Filesize 8.06 MB
Date 09/13/2009 - 23:02
Changed 01/02/2011 - 17:06
Publisher / Author bobthedinosaur (Uploaded by bobthedinosaur)

Description

Blood and Steel works like ths:

You start off with your Port (which is an air base). Your Port is like the commander, you only get 1, and if you lose it you lose the game (only 1 unit can damage the port*). It also is the spawn point for your units.

You get your main force when the reinforcement timer is full, and then it restarts. You can add to the timer charging rate when you capture the objective points (city blocks). Your forces are dropped off in waves of 8, picked randomly according to the units weight (the more powerful the unit the less likely you will receive them).

There are also supply centers (refineries) that you can capture, that don't really do much right now, but help spawn air forces faster.

The Maine Forces:

There are 4 classes of units: Infantry, Land Vehicles, Defensive Structures, and Aircraft.

There are 5 types in each class, was originally 4 based of each unit type was to specialize countering another class (such as anti air, anti vehicle, etc..), but a 5th reconnaissance type was added to all classes.

Most of the units have special abilities as well that you can activate with their button (haven't got a hot fix key for it yet would be great though). These abilities generally change the role or increase some of its characteristics (such as firepower or range or LOS), but at a cost.

The following is the list of units, their roles, their normal abilities, and their special abilities for the 1st race (the only one currently in the game.)

Infantry (All infantry also have the ability to cloak at 1/2 speed and are not picked up by radar)
> Scout Team / Reconnaissance / 2 Rifles/ +Increased LOS + Sniper Rifle - No Movement
> Rifle Squad /Counter Infantry / 3 Rifles and 1 Machinegun/ +Deployed higher rate and accuracy to the Machinegun - No Movement
> Combat Engineerings / Counter Defense / 4 Rifles and Grenades / +Satchel charges for destroying Defenses and the Port*
> Anti Tank Team / Counter Vehicle / 2 Rifles and 1 Anti Armor Recoiless Rifle / +Volley Shot -Longer Reload Time -No Movment
> Anti Air Team /Counter Aircraft/ 2 Rifles and 1 Crew Fired Missile Launcher / +DumbFire Mode Against Ground Units, -No Guidance, -No Movement

Vehicles
> Pershing / Fast Recon Jeep/ Heavy Machinegun/ +LOS , -No Movement
> MacArthur / Infantry Fighting Vehicle/ Medium Auto Cannon/ +Abilitiy to Transport Infantry
> Trajan / Main Battle Tank / Heavy Cannon / +Armor Piercing Rounds (More Damage vs Veh), -NO Movement
> Prometheus / Artillery Support Mechthing/ 2 Long Range Cannons / +Volley Shot, -Reload Time, -No Movement
> Vulture / Air Defense Vehicle/ 2 Anti Air Missile Launchers/ +DumbFire Mode vs Ground Targets, -Guidance, -No Movement

Defenses (Besides the Weapons Truck Defense Units are Stationary Structures)
> Weapons Truck / Supply and Transport Truck/ Creates Defensive Structures/ +Ability to Transport Infantry
> Radar Installation / Detection / Radar / +Jamming -No Radar
> Bunker / Anti Infantry / Quad Machinegun / +Bunker Down for Added Armor, -No Firing Weapon
> Artillery Cannon / Anti Vehicle / Long Range Cannon /+Flak Mode (Good vs Aircraft) -Can't Target Ground
> SAM Station / Anti Ait/ 3 Missiles / +DumbFire Mode Fire a Volley Against Ground Targets, -No Guidance, -Longer Reload Time
> Strike Missile / Anti Structure Artillery / 1 Tactical Heavy Missile / +Interceptor Mode (to Shoot Down Incoming Tactical Missiles)

Credits go to:
-KDR for Cuberor LUA
-Sean Heron for LUA scripting and editing
-Smoth for CEG images and code
-CA's various ppl? PD images used for ceg and othe effects
-Bobthedinosaur for models, textures, sounds, scripting, hacking, and destroying my life

Please try it out/ tear it apart/ just give some feed back!

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