Balanced Annihilation

Spring EngineGames

7.99
901
7872 (6 today)
Your rating: None Average: 10 (9 votes)


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Images



File Information

Title / Version Balanced Annihilation 7.99
License Freeware / Free
Filename ba-v7.99.sdz
Filesize 25.93 MB
Date 04/07/2014 - 14:06
Changed 10/15/2014 - 12:48
Publisher / Author silentwings (Uploaded by silentwings)
Website(s) http://springrts.com/phpbb/viewforum.php?f=44
Keywords

Description

THIS VERSION IS NOW OUT OF DATE

FOR THE LATEST VERSION, CHECK THE BA FORUM


7.98 -> 7.99
03/05/2014

- Added widget that Sets Target for each attack command (default off)
- Reduced debris damage
- Replaced Prevent Draw modoption with Prevent Combomb mod option (default off)
- Dead ally teams start points/boxes are removed from Limit Dgun list
- Fixed FFA mode not removing afk players
- Fixed ready button sometimes reappearing
- Fixed Attack/Move notifications showing for specs
- Fixed mobile Anti-Nukes not reaching the edge of their range
- Reduced Bantha selfd & death explosions
- Reduced Tac Nuke range

7.96 -> 7.98
15/04/2014

- Fixed ready button showing for spectators

7.95 -> 7.96
15/04/2014

- Integrated ready states into Adv Pl List
- Fixed Custom Formations not reverting to default command after line command
- Fixed mobile antinukes trying to attack

7.94 -> 7.95
07/04/2014

- Added new FFA startpoint mode (see [2246])
- Different death messages for teams/allyteams
- Added basic keybind info to Newbie Placer message
- Cleaned up mouse drag commands in Custom Formations:
   -> To give a line command: select command, right click & drag
   -> To give a area command: select command, left click and drag
   -> To area attack (bombers etc only): press a, press alt, left click and drag
- Fixed Arm Medium Mine not exploding
- Fixed Anti-nuke not reaching the edge of their range
- Reduced Leveller damage per shot
- Reduced EMP launcher stockpiletime (65s) and paralysertime (35s), slightly increased area of effect
- Increased freaker death explosion, reduced workertime and handling
- Anti-air will preferentially not target Fink and Peeper