Balanced Annihilation

Spring EngineGames

7.90
449
7873 (1 today)
Your rating: None Average: 10 (15 votes)


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Images



File Information

Title / Version Balanced Annihilation 7.90
License Freeware / Free
Filename ba-v7.90.sdz
Filesize 25.92 MB
Date 12/08/2013 - 00:11
Changed 02/22/2014 - 02:26
Publisher / Author silentwings (Uploaded by silentwings)
Website(s) http://springrts.com/phpbb/viewtopic.php?f=44&t=31283
Keywords

Description

THIS VERSION IS NOW OUT OF DATE!

CHECK THE BA FORUM TO FIND THE LATEST VERSION: http://springrts.com/phpbb/viewforum.php?f=44

 

7.89 -> 7.90
14/12/2013

- Fixed Initial Queue
- Increased Buzzsaw/Vulcan buildtime, e per shot
- Spies can reclaim again, when cloaked default action is move
- Hid player/spec quit messages after game over

7.86 -> 7.89
13/12/2013

- Fixed error spam from prevent_sliding
- Ally Cursors doesn't show idle cursors
- Fixed comgate
- Fixed Ally Cursors spec colour
- Fixed Commandos mine detonation
- Fixed Depthcharge Launcher firing at land
- Fixed rez progress bars sometimes not showing
- Removed closed damage mods for core t1/t2 Mex (not Moho Exploiter)
- Remade Eradicator/Chainsaw weapon
- Fixed player 0 not recieving some awards
- Effectiveness award requires greater than average damage dealt
- Made Team Platter less annoying
- Various minor fixes

7.84 -> 7.86
07/12/2013

- Awards are passed to the replay site
- Tidied up modoptions
- Limit Dgun Range now prevents dgunning within enemy startboxes
- Made Armageddon Mode more fun; only the immobile units explode
- NoCloseSpawns doesn't affect cooped players
- Fixed NoCloseSpawns somtimes preventing ok startpoints
- Added widget to show comblast and Dgun range (default disabled)
- Death messages show in white
- Hid superfluous connection/quit messages in Red Console
- Fixed not being able to toggle specs in AdvPlList
- Hotfix for non-waterweapons trying to shoot underwater in 95.0
- Fixed battlesubs ignoring orders while attacking
- Fixed rez subs often not being hit
- Torpedos won't fire at floating mines
- Increased build time of Commandos mines slightly
- Nanos default to passive