Balanced Annihilation

Spring EngineGames
Balanced Annihilation
Splash Screens:
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7.78
801
5493 (1 today)
5
Your rating: None Average: 6.8 (8 votes)


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Images

Balanced Annihilation
Balanced Annihilation

File Information

Title / Version Balanced Annihilation 7.78
License Freeware / Free
Filename ba-v7.78.sdz
Filesize 21.55 MB
Date 06/30/2013 - 22:39
Changed 02/22/2014 - 01:29
Publisher / Author silentwings (Uploaded by silentwings)

Description

THIS VERSION IS NOW OUT OF DATE!

CHECK THE BA FORUM TO FIND THE LATEST VERSION: http://springrts.com/phpbb/viewforum.php?f=44

 

7.76 -> 7.78
27/06/2013
- Dots in Customformations are of consistent size depending on zoom and terrain height
- Fixed crash in Customformations when both mouse buttons were pressed at once
- Set Target can now be used with Customformations
- Fixed faction changing in coops
- Workaround for luaui crash on empty BA.lua
- In team com-ends, when game ends, units are destroyed in a wave of death, outwards from last com
- Fixed ambiguities in context build with radar, sonar & dragons eyes.
- AdvPlayerList gives a chat notification when m/e are shared to allies
- T1 Ships Revamp! (see below)
- Added map icon for anti-air & gave scouts a smaller map icon
- Fixed icon size when units are in ground/sea transports
- Fixed Startpoint Guesser sometimes not recognizing genuine startpoints
- Fixed passenger explosions on hover transport death
- Reduced Can maxspeed reduced 1.35->1.25
- Reduced Mercury/Screamer buildcost by about 10%
- Commando only auto-builds mines when movestate is roam
- Added draw/point spam blocker widget (default disabled)
- Made Specific Unit Reclaimer work with all types of constructor

-- 02/06/2013 - T1 Ships Revamp (7.76->7.77) --

- Commanders now have an underwater weapon, a short range laser which fires when they are not building/repairing (dps similar to the existing red laser)
- Commanders can now build Floating Radar Towers

- T1 Torpedo launchers built by Commanders and Amphibious vehicles are now initially created on the sea floor and pop-up once when complete.
- Arm T1 Torpedo launcher reload time reduced (1.9->1.7), AoE increased a little (16->48 with 40% edgeeffectiveness)
- Core T1 Torpedo launcher reload time reduced (1.9->1.7), AoE increased a little (16->48 with 40% edgeeffectiveness)
- Both T1 Torpedo launcher turret turn speeds increased a little
- Both t1 Torpedo launchers have flighttime (1.35)

- Arm T1 Shipyard metalcost reduced (615->425), health increased (2990->3700), workertime increased (100->220), energymake added (+15)
- Core T1 Shipyard metalcost reduced (600->415), health increased (2990->3850), workertime increased (100->220), energymake added (+15)

- Arm Tidal Generator energycost reduced (412->288), health increased (256->358)
- Core Tidal Generator energycost reduced (417->292), health increased (253->354)

- Both T1 Floating metal makers energy build cost reduced 10%

- Core Amphibious lab metalcost increased (917->1192)
- Arm Amphibious lab metalcost increased (860->1118)

- Arm Floating HLT Energy Per Shot reduced (75->40), Reload time reduced (1->0.9), Target move error reduced (0.2->0.1), Special damage vs Commanders added (210->300)
- Core Floating HLT Energy Per Shot reduced (75->45), damage increased (210->231), Target move error reduced (0.2->0.1) Special damage vs Commanders added (210->250)
- Both Floating HLT Turret turn speeds increased a little
- Both Floating HTLs Energymake added (+5)
- Both Floating HLTs Buildtime reduced 5%

- Arm T1 Floating Anti-air Tower Metalcost increased (71->85), Health increased (252->340)
- Arm T1 Floating Anti-air Tower Weapon reload time reduced (1.7->1.2), damage increased (113->125)

- Core T1 Floaring Anti-air Tower Metalcost increased (72->86), Health increased (290->355)
- Core T1 Floating Anti-air Tower Weapon reload time reduced (1.7->1.2), damage increased (113->125)

- Both T2 Ressurection subs moved to T1, costs reduced a little, movement enhanced (Ressurection Workertime 450, Repair Workertime 250)

- Both T1 Construction ships Repair Workertime reduced (250->125), Build Workertime still 250.
- Both T1 Construction ships acceleration increased.

- Both T1 Construction ships added Dragons Teeth & Pop Up turrets (Arm Claw for Arm, Dragons Maw for Core) for anti-swarm coastal defense
- Arm Dragons Claw & Core Dragons Maw maxslope increased (10->18)

- Core T1 Scoutboat footprint reduced, renamed 'Patrol Boat', health increased (228->345), autoheal added (1.5)
- Core T1 Scoutboat laser redone, range increased (220->260), more rapid fire, about 40% more total dps

- Arm T1 Scoutboat footprint reduced, renamed 'Patrol Boat', health increased (224->345), autoheal added (1.5)
- Arm T1 Scoutboat laser redone, range increased (220->260), more rapid fire, about 40% more total dps

- Core Corvette metalcost reduced (367->294), energycost increased (1912->2294), energymake added (+3)
- Core Corvette weapons tweaked, energypershot reduced (20->5) & now do more damage at max range

- Arm Corvette metalcost reduced (378->302), energycost increased (2055->2466)
- Arm Corvette lasers replaced with EMG cannons, no energy cost, roughly the same dps.
- Corvette corpses health reduced, can now become heaps, metal reduced in line with unit metal cost reduction

- Arm Destroyer health increased (2575->3090), sight distance increased (490->550)
- Arm Destroyer Turret Gun reload time reduced (1.4->1.2), damage increased (160->175)
- Arm Destroyer Depth Charge tweaked (fires a little faster, lower damage, more AOE, less move accuracy)

- Core Destroyer health increased (2800->3360), sight distance increased (465->550)
- Core Destroyer Turret Gun damage increased (310->385)
- Core Destroyer Depth Charge AOE increased

- Arm T1 Sub handling improved, small autoheal added, sight distance increased, corpse metal reduced.
- Arm T1 Sub weapon AoE Increased a little, damage increased a little (600->650), accuracy improved

- Core T1 Sub handling improved, small autoheal added, sight distance increased, corpse metal reduced.
- Core T1 Sub weapon AoE Increased a little, damage increased a little (600->650), accuracy improved

- Arm Sea Transport metal cost reduced (919->735), energy cost increased (4639->6239), buildtime reduced (14538->10176)
- Arm Sea Transport small autoheal added (+5), sightdistance increased
- Core Sea Transport metal cost reduced (887->710), eenrgy cost increased (4768->6286), buildtime reduced (13663->9564)
- Core Sea Transport small autoheal added (+5), sightdistance increased

- Both Transport ships can now load and unload units again (workaround for an engine bug)
- Both Transport ships operate in any water depth

- Arm Advanced Shipyard Health Increased (4512->5415), energymake added (+25)
- Core Advanced Shipyard health increased (4416->5300), energymake added (+25)