Balanced Annihilation

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Balanced Annihilation
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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

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Balanced Annihilation
Balanced Annihilation

File Information

Title / Version Balanced Annihilation 7.78
License Freeware / Free
Filename ba-v7.78.sdz
Filesize 21.55 MB
Date 06/30/2013 - 23:39
Changed 02/22/2014 - 02:29
Publisher / Author silentwings (Uploaded by silentwings)

Description

THIS VERSION IS NOW OUT OF DATE!

CHECK THE BA FORUM TO FIND THE LATEST VERSION: http://springrts.com/phpbb/viewforum.php?f=44

 

7.76 -> 7.78
27/06/2013
- Dots in Customformations are of consistent size depending on zoom and terrain height
- Fixed crash in Customformations when both mouse buttons were pressed at once
- Set Target can now be used with Customformations
- Fixed faction changing in coops
- Workaround for luaui crash on empty BA.lua
- In team com-ends, when game ends, units are destroyed in a wave of death, outwards from last com
- Fixed ambiguities in context build with radar, sonar & dragons eyes.
- AdvPlayerList gives a chat notification when m/e are shared to allies
- T1 Ships Revamp! (see below)
- Added map icon for anti-air & gave scouts a smaller map icon
- Fixed icon size when units are in ground/sea transports
- Fixed Startpoint Guesser sometimes not recognizing genuine startpoints
- Fixed passenger explosions on hover transport death
- Reduced Can maxspeed reduced 1.35->1.25
- Reduced Mercury/Screamer buildcost by about 10%
- Commando only auto-builds mines when movestate is roam
- Added draw/point spam blocker widget (default disabled)
- Made Specific Unit Reclaimer work with all types of constructor

-- 02/06/2013 - T1 Ships Revamp (7.76->7.77) --

- Commanders now have an underwater weapon, a short range laser which fires when they are not building/repairing (dps similar to the existing red laser)
- Commanders can now build Floating Radar Towers

- T1 Torpedo launchers built by Commanders and Amphibious vehicles are now initially created on the sea floor and pop-up once when complete.
- Arm T1 Torpedo launcher reload time reduced (1.9->1.7), AoE increased a little (16->48 with 40% edgeeffectiveness)
- Core T1 Torpedo launcher reload time reduced (1.9->1.7), AoE increased a little (16->48 with 40% edgeeffectiveness)
- Both T1 Torpedo launcher turret turn speeds increased a little
- Both t1 Torpedo launchers have flighttime (1.35)

- Arm T1 Shipyard metalcost reduced (615->425), health increased (2990->3700), workertime increased (100->220), energymake added (+15)
- Core T1 Shipyard metalcost reduced (600->415), health increased (2990->3850), workertime increased (100->220), energymake added (+15)

- Arm Tidal Generator energycost reduced (412->288), health increased (256->358)
- Core Tidal Generator energycost reduced (417->292), health increased (253->354)

- Both T1 Floating metal makers energy build cost reduced 10%

- Core Amphibious lab metalcost increased (917->1192)
- Arm Amphibious lab metalcost increased (860->1118)

- Arm Floating HLT Energy Per Shot reduced (75->40), Reload time reduced (1->0.9), Target move error reduced (0.2->0.1), Special damage vs Commanders added (210->300)
- Core Floating HLT Energy Per Shot reduced (75->45), damage increased (210->231), Target move error reduced (0.2->0.1) Special damage vs Commanders added (210->250)
- Both Floating HLT Turret turn speeds increased a little
- Both Floating HTLs Energymake added (+5)
- Both Floating HLTs Buildtime reduced 5%

- Arm T1 Floating Anti-air Tower Metalcost increased (71->85), Health increased (252->340)
- Arm T1 Floating Anti-air Tower Weapon reload time reduced (1.7->1.2), damage increased (113->125)

- Core T1 Floaring Anti-air Tower Metalcost increased (72->86), Health increased (290->355)
- Core T1 Floating Anti-air Tower Weapon reload time reduced (1.7->1.2), damage increased (113->125)

- Both T2 Ressurection subs moved to T1, costs reduced a little, movement enhanced (Ressurection Workertime 450, Repair Workertime 250)

- Both T1 Construction ships Repair Workertime reduced (250->125), Build Workertime still 250.
- Both T1 Construction ships acceleration increased.

- Both T1 Construction ships added Dragons Teeth & Pop Up turrets (Arm Claw for Arm, Dragons Maw for Core) for anti-swarm coastal defense
- Arm Dragons Claw & Core Dragons Maw maxslope increased (10->18)

- Core T1 Scoutboat footprint reduced, renamed 'Patrol Boat', health increased (228->345), autoheal added (1.5)
- Core T1 Scoutboat laser redone, range increased (220->260), more rapid fire, about 40% more total dps

- Arm T1 Scoutboat footprint reduced, renamed 'Patrol Boat', health increased (224->345), autoheal added (1.5)
- Arm T1 Scoutboat laser redone, range increased (220->260), more rapid fire, about 40% more total dps

- Core Corvette metalcost reduced (367->294), energycost increased (1912->2294), energymake added (+3)
- Core Corvette weapons tweaked, energypershot reduced (20->5) & now do more damage at max range

- Arm Corvette metalcost reduced (378->302), energycost increased (2055->2466)
- Arm Corvette lasers replaced with EMG cannons, no energy cost, roughly the same dps.
- Corvette corpses health reduced, can now become heaps, metal reduced in line with unit metal cost reduction

- Arm Destroyer health increased (2575->3090), sight distance increased (490->550)
- Arm Destroyer Turret Gun reload time reduced (1.4->1.2), damage increased (160->175)
- Arm Destroyer Depth Charge tweaked (fires a little faster, lower damage, more AOE, less move accuracy)

- Core Destroyer health increased (2800->3360), sight distance increased (465->550)
- Core Destroyer Turret Gun damage increased (310->385)
- Core Destroyer Depth Charge AOE increased

- Arm T1 Sub handling improved, small autoheal added, sight distance increased, corpse metal reduced.
- Arm T1 Sub weapon AoE Increased a little, damage increased a little (600->650), accuracy improved

- Core T1 Sub handling improved, small autoheal added, sight distance increased, corpse metal reduced.
- Core T1 Sub weapon AoE Increased a little, damage increased a little (600->650), accuracy improved

- Arm Sea Transport metal cost reduced (919->735), energy cost increased (4639->6239), buildtime reduced (14538->10176)
- Arm Sea Transport small autoheal added (+5), sightdistance increased
- Core Sea Transport metal cost reduced (887->710), eenrgy cost increased (4768->6286), buildtime reduced (13663->9564)
- Core Sea Transport small autoheal added (+5), sightdistance increased

- Both Transport ships can now load and unload units again (workaround for an engine bug)
- Both Transport ships operate in any water depth

- Arm Advanced Shipyard Health Increased (4512->5415), energymake added (+25)
- Core Advanced Shipyard health increased (4416->5300), energymake added (+25)

Comments

BA is not navy mod

Maybe the point is, BA is not navy mod, look around for a game with better navy ;)

About the Sea

Imo... im sure they are trying to balance the sea, but... now water is more inbalanced, older version was better balanced than this one

Sea is now UMBALANCED AS HELL

Sea is now UMBALANCED AS HELL

light artillery

fix the arm light artillery

1$!@$!@$!@$!@$!$

Sucks ---> Commanders now have an underwater weapon,