Balanced Annihilation

Spring EngineGames

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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version Balanced Annihilation 7.71
License Freeware / Free
Filename ba771.sdz
Filesize 20.08 MB
Date 09/04/2012 - 13:02
Changed 09/05/2012 - 23:23
Publisher / Author Beherith (Uploaded by Beherith)


7.70 -> 7.71
- Fixed bombers + torp bombers ignoring attack commands 91 (Customformations line attack DOES NOT work for bombers in 91)
- Fixed Transports for 91
- Non gunship aircraft have 50% chance of crashing to ground instead of exploding
- Fixed builddistance for 91
- Remove blur shader (ugly and resource intensive)
- Give corsktl a larger hitsphere so unit self explodes correctly
- Add modified xta Splashgadget with custom cegs
- Add fixed weaponDefs_post.lua and water hit splash sounds
- Armsniper weapontype changed to Rifle. Should fix snipers shooting …
- Torps no longer fire at Pelicans
- Juno now kills jeffy, flea and weasel. Juno metalpershot cost added, 250M per shot
- Add Kloots dynamic lighting gadget and custom config (more bling)
- Added dynamic projectile lights widget (bling bling)
- Reduced all crawling bomb's underwater speed by 33%
- Further optimized gfx_dynamic_blob_shadow.lua
- Increased unit under attack warning alarminterval to 15
- Smoothed out all Kbot animations with


landing pad

lev 1 gun ships wont heal or exit landing pad

landing pad

apparently all air cant land and heal they get stuck on the pad and you can select them but that's it ...


And Thx you, as usual :)
Nice shoot effets !

Juno as anti spawm FTW.

Good idea, like it. Something had to be bloody done about that crap!

Behe, you are awesome!

Thanks to BA community!!!


Realtime Dynamic Lighting w00t w00t wtflol pwn 1911 since 1984 !!