Description
Changelog BA 7.18 ---> BA II V1.0 (BA 7.18)
This project is an attempt to make BA team games more enjoyable for all. The idea is to produce a mod where 1 person can not win the game, but the team as a whole.
As a result some needed changes have been made
- Nuke silos Energy cost 50% increased, reload time arm 2 -> 3 mins, core 3 -> 4 mins.
- Anti-nukes now start with 1 missle loaded
- Anti-nuke silo now costs 33% less energy (60000 --> 40000)
Whilst the T2 bomber role remains essentially the same, it is now alot harder to wipe out an entire team. It will still destroy targets of interest such as eco/coms (if not more successfully due to the increased damage) but will give the opposing team an oppotunity to counter unless used effectively (ie/ waves of bombers)
- T2 bombers now precision type role (only drop 1 bomb instead of 8), damage now 950 (arm) 1250 (core)
- T2 bomber reload time now 45 seconds (9 --> 45 seconds) to full
- Samson/Slasher now only targets air, weapon reload time 3.5 ---> 0.9 seconds, damage 50% less.
- Fixed Samson/Slasher chasing
- Fixed T1 ground chasing - T1 fighters no longer automatically engage ground targets (now same as T2 fighters)